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MrChidna

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Everything posted by MrChidna

  1. In Sonic, I think a Dungeon-Keeper style game with Robotnik would be a lot of fun. Outside of Sonic though, I've never seen a Jet Set Radio fangame, and I think that'd be loads of fun.
  2. I think that's what's considered a "burn" around these parts.
  3. Right, so I'm using BlazeFire's Sonic 06 engine (modified, mind you) and I'm trying to implement the ground slide move from Generations. The slide itself works fine, and nearly exactly how it does in Generations, in fact. The problem is, I have no idea how to make it so that Sonic can slide underneath backdrop elements that he wouldn't normally be able to get under. If anyone could help it'd be excellent.
  4. Yeah, the thing is Yahtzee isn't even good at games. In his MGS4 review, he whined on and on about how the tranquiliser apparently didn't work and he couldn't sneak past anybody with it. ...You only get the tranquiliser on Very Easy mode.
  5. I'm starting to think this guy has an underdeveloped Paracingulate Sulcus. (a fold in the brain that almost 30% of people are missing, and if it is, gives them problems discerning between reality and fiction.) Either way, this kind of shit happens way to often. Even from a lurker's point of view, it's a bit ridiculous.
  6. Stay Tooned, thanks to a Virtual Machine and Windows 98.
  7. Jesus, this message reeks of anger and bitterness more than anything. Anyway, the reason we don't finish fangames often is because we strive for quality. We could easily make short fangames in a week or so, but let's be honest, they'd be terrible. If you look at the demos for fangames currently in development, and compare them to the older stuff, you will see that they don't hold up. I'd rather see one or two good games a year than 30 terrible ones.
  8. Technically the graphics aren't 8-bit, because they're in black and white, but I'll let that slide because this looks REALLY professional! Upon playing though, I realised a few things. The camera is EXTREMELY rigid, and doesn't lend itself to platforming OR shooting particularly well, and also the sound is a bit iffy. I know sfxr is good for making your own free sounds, but the gameboy never had a sine wave available, or MIDI instruments, so the whole "8-bit" aesthetic is kind-of ruined by those things. All in all, though, this is a fun romp if you're up for some quick, halloween action.
  9. If it's only a temporary name, I wouldn't ask for a logo yet. You'll only need another one later.
  10. No good, comprehensive set of Blaze sprites, as far as I know. And a Blaze And Silver fangame would be quite nice.
  11. From what I can tell, trigonometry is paramount to wizardry for 2D games, particularly Sonic ones. So yeah, learn some of that.
  12. Rings: Chaos energy manifests itself as a yellowish loop, and when touched, that energy is absorbed, and used to make a thin bubble that can block an things. However, when the energy's flow is disrupted, the rings break away from the bubble, and remanifest themselves as the golden things we love. Geography: So, Emeralds are, by nature, geometric shapes. So does that mean the emeralds could have an impact on the geometric shapes of the land? I dunno.
  13. Oooh, are we derailing this thread onto the Sonic Universe's physics? Because I have a theory or two about how Rings work, and how the geography of Mobius works.
  14. You are indeed. There are 2 ways to get the good ending. 1: Destroying the Metal Sonic Projectors and Badnik Generators, (That's just what I call them, correct me if I'm wrong,) and 2: Getting all the Time Stones in the Special Stages. Obviously, I always go for 2.
  15. I personally disagree. For what it does, MMF2 is a very good program. Of course, Clickteam are a bit derpy with exporters and whatnot, but overall, it's a good program for making small 2D games with little-to-no coding involved. For a fangame, I personally think MMF2 is enough, if it's in 2D/Pre-rendered 2.5D. If it were an indie game to be actually published across various fronts, or perhaps anything in 3D, then sure, a more professional coding language would be suitable, but honestly, porting this to C++ or whatever would probably more effort than it's worth for this kind of thing. But that's just my two cents on the matter.
  16. I think I pissed myself. COMICS AREN'T MEANT TO MOVE. OR MAKE SOUND.
  17. Unless they're composing an all-new soundtrack for this (inb4 they use the US one AGAIN), I'm not particularly interested. I strongly disagree with all the people saying "Top 10 reasons to get an Xbox 360-- oh wait all of them are Sonic CD" and think they are being a bit silly. I think the console's own original games are much more deserving of those spots than a rerelease that probably won't have been coded very well.
  18. A Jazz Jackrabbit 2 Sonic mod? I have to admit, that's pretty original.
  19. Yeah, Doomsday didn't work for that. Best to save it for the actual Doomsday Zone they will inevitably put in. And I think the synths in the S3 Final Boss music are actually very 90s.
  20. Well if you're not using it, may as well stash it away and recycle it later.
  21. You see, the level design has to be more than pretty, which isn't even what it is in it's current state. It needs to be well-made, and keep the player involved and interested. That's one of the problems lots of peple have with modern sonic games. You just hold forward and the boost button, and you've won. On the other hand, your game should keep the player interested by posing him enemies and obstacles to overcome. Plus, I hate to break to you, but considering you're using Leaf Forest's background, it's not even that pretty in it's current state. I've seen Leaf Forest several times, so it's impact has dwindled a little to me, but it wasn't that pretty to begin with. If you want PRETTY, then try taking a leaf from Sonic Fan Remix, because that is so beautiful you often can't tell what's going on. Also, there is genuinely no point in putting stuff in that the player will never see. Also, doing things the "Square-Enix" way won't necessarily work... Final Fantasy 13 didn't involve the player at all for the most part, and FF14 has a metacritic rating of 4.0, last I checked. Just bear that in mind.
  22. So, are Those Triple Trouble Genesis sprites meant to be JPeg'd? Or are you keeping them for your own use?
  23. Looking for a job. But I live in a small town and there aren't any.
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