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MrChidna

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MrChidna last won the day on August 21 2011

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  1. In Sonic, I think a Dungeon-Keeper style game with Robotnik would be a lot of fun. Outside of Sonic though, I've never seen a Jet Set Radio fangame, and I think that'd be loads of fun.
  2. I think that's what's considered a "burn" around these parts.
  3. Right, so I'm using BlazeFire's Sonic 06 engine (modified, mind you) and I'm trying to implement the ground slide move from Generations. The slide itself works fine, and nearly exactly how it does in Generations, in fact. The problem is, I have no idea how to make it so that Sonic can slide underneath backdrop elements that he wouldn't normally be able to get under. If anyone could help it'd be excellent.
  4. Yeah, the thing is Yahtzee isn't even good at games. In his MGS4 review, he whined on and on about how the tranquiliser apparently didn't work and he couldn't sneak past anybody with it. ...You only get the tranquiliser on Very Easy mode.
  5. I'm starting to think this guy has an underdeveloped Paracingulate Sulcus. (a fold in the brain that almost 30% of people are missing, and if it is, gives them problems discerning between reality and fiction.) Either way, this kind of shit happens way to often. Even from a lurker's point of view, it's a bit ridiculous.
  6. Stay Tooned, thanks to a Virtual Machine and Windows 98.
  7. Jesus, this message reeks of anger and bitterness more than anything. Anyway, the reason we don't finish fangames often is because we strive for quality. We could easily make short fangames in a week or so, but let's be honest, they'd be terrible. If you look at the demos for fangames currently in development, and compare them to the older stuff, you will see that they don't hold up. I'd rather see one or two good games a year than 30 terrible ones.
  8. Technically the graphics aren't 8-bit, because they're in black and white, but I'll let that slide because this looks REALLY professional! Upon playing though, I realised a few things. The camera is EXTREMELY rigid, and doesn't lend itself to platforming OR shooting particularly well, and also the sound is a bit iffy. I know sfxr is good for making your own free sounds, but the gameboy never had a sine wave available, or MIDI instruments, so the whole "8-bit" aesthetic is kind-of ruined by those things. All in all, though, this is a fun romp if you're up for some quick, halloween action.
  9. If it's only a temporary name, I wouldn't ask for a logo yet. You'll only need another one later.
  10. No good, comprehensive set of Blaze sprites, as far as I know. And a Blaze And Silver fangame would be quite nice.
  11. From what I can tell, trigonometry is paramount to wizardry for 2D games, particularly Sonic ones. So yeah, learn some of that.
  12. Rings: Chaos energy manifests itself as a yellowish loop, and when touched, that energy is absorbed, and used to make a thin bubble that can block an things. However, when the energy's flow is disrupted, the rings break away from the bubble, and remanifest themselves as the golden things we love. Geography: So, Emeralds are, by nature, geometric shapes. So does that mean the emeralds could have an impact on the geometric shapes of the land? I dunno.
  13. Oooh, are we derailing this thread onto the Sonic Universe's physics? Because I have a theory or two about how Rings work, and how the geography of Mobius works.
  14. You are indeed. There are 2 ways to get the good ending. 1: Destroying the Metal Sonic Projectors and Badnik Generators, (That's just what I call them, correct me if I'm wrong,) and 2: Getting all the Time Stones in the Special Stages. Obviously, I always go for 2.
  15. I personally disagree. For what it does, MMF2 is a very good program. Of course, Clickteam are a bit derpy with exporters and whatnot, but overall, it's a good program for making small 2D games with little-to-no coding involved. For a fangame, I personally think MMF2 is enough, if it's in 2D/Pre-rendered 2.5D. If it were an indie game to be actually published across various fronts, or perhaps anything in 3D, then sure, a more professional coding language would be suitable, but honestly, porting this to C++ or whatever would probably more effort than it's worth for this kind of thing. But that's just my two cents on the matter.
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