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DJGameFreak

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Everything posted by DJGameFreak

  1. The animations could be better, but so far, this looks good, and I'm always up for a sonic fighting game. X)
  2. I haven to agree, this is a really good game, I even beat it myself several times when I was younger, and even beat it again when I had Mega collection plus. I see nothing wrong with this game either, and if anyone else does, it's probably because it wasn't the same 2D sonic game they were used to playing, and some people just can't handle change, for bad or good. I would like to try that no flickies hack though, since one of my favorite levels was the last one, where you didn't have to worry about flickies, just getting through the stage. X)
  3. Yo guys, It's been a while since I've been here, but I've been getting a lot of work done, adding new stages and stage selecting, new characters and even ports to the wii, if you have the homebrew channel on it. ANyway, not much to show now that you can see in the downloads, but there are some new characters in the shots. In any other new developments, with the release of Guardian Heroes Warpath, made by another author, I've been working to find more sprites from the original Sega Saturn and GBA games, so expect them this brawler in the future. If yall wanna know what GHWarpath is, here's a video: I just saw the download link in the info box, so you may be able to get it, but I also ported this to the wii, so you may need to get that version at the lavalit.com forum. X)
  4. Wow, that's just nuts. This actually made me think about my own project, and how pissed I'd be if Sega dropped me a cease a desist demand to stop working on Sega Brawlers Megamix, after almost a year of work, just to be taken away from you like that. I don't know anything about the game these guys were making, or the original title, but I feel for those guys. X)
  5. Man, it's been a while since I updated this topic. One thing yall should know, I've changed the name of my project, it's now called: Sega Brawlers Megamix, like the Sega saturn game, Fighters megamix. Anyway, I new version of the beta demo was released some time ago, the link is on the first page of this thread, so if you want, go download it. At the moment, I'm workin' on a Version of this game that can play on Homebrew Channel for the Wii. There's a few corrections to make, but it's coming up nicely so far, but the game cuts off on the 2D levels, so I need to handle that. X)
  6. I watched the video in the first post, it's a good example on how the next 3d Sonic game should look, IMO. Nice music to BTW, did you make that? I agree with you on having to beat the same levels over again, but I can't agree with your statement on the warehog levels. I know many other sonic fan hate the gimmicks that have been in sonic games lately, but not only was the warehog one of the best of them, but I don't making levels for it to be easily managed was the reason behind the warehog's creation. I did like the day stages for unleashed, but when you play as sonic, your going to be doing the same stuff you did in the last sonic games, running, bouncing, grabbing rings, etc., but the warehog was a nice way to give the game some variety, even if the levels were darker versions of the ones sonic played through during the day. To tell the truth, I don't get why you guys don't like the gimmicks in the first place, unless you just wanna do the same thing over and over again, and don't want any variety in game you may have spent 60$ on, not to mention that sonic is an adventure based series, it's not that specific, nor does it have to be . If sonic unleashed was just sonic speading through the same levels with noting else on there to do, then I might've seen it as being lazy, much like Sonic and the secret rings, and even that was okay, but I hate Wii motion controls. X)
  7. Yo peeps, here's some Dev shots from my latest work: This is how Green hill looks like in an exe. called OBeditor, I use it a lot in my work. The screens were modified from the old sonic games, and I stuck stage shots in them. They appear after all A.I. are dead, and which ever screen you walk into is the stage you'll go into next. They're all connected together for Endless play, unless you quite the game. Chaos Gamma from Sonic battle for GBA. Expect him in the next demo. About the next Release, The openBOR Engine is now playable on the wii via wiibrew channel. SGMB isn't playable yet because wide screen mods aren't supported yet, so I'll make a standard screen version of this after the next release. If you wanna know more about BOR on wii, check dis link: http://lavalit.com:8080/index.php/topic,4145.0.html Also, the first post in that thread has a link to our Wiki section, with more info about playing BOR on the wii, even the controls are listed. We bringin' it to the Wii yall! X)
  8. Hey people, the new demo is up. Next up, I'm gonna work on portals to send you to whichever stage you pick, rather than just start the game over again. It's in the same link I have posted on the first page. X)
  9. I see, I'll go back to that stage and rip the ground again and figure out what I should do, but the ground was a repeated platform you jump on to get across the lava in Vectorman 2. BTW, About Vectorman 1, I did make a 3D revision of the Ocean level right after the first stage... well the train stage after that, but I will try to get the first stage done sooner or later. If you ever play the game, the Ocean stage in stage select is titled Oshin, as a pun on the Track name from the arranged sound track: X)
  10. Yo man, I see your adding more to this and I'm Downloadin' the fourth demo now, but man, 7 months to make! And I see you've been working on this since 2006, did you keep starting on stoping or was it really that long? Either way, good luck with the rest of this dawg. X)
  11. Aight, let me know how it works for ya. Speaking of which, his shots of the next two characters: I'm working on a new move for Joe, the move from Shinobi three where the dragons come out, and I almost have it,after that, he'll be ready for 2D combat. The background is from the Battletoads and Double Dragon game. Chakan's pretty much done, just need to get him ready for 2D combat as well. Background from Vectorman 2's, Lava River. And if yall notice the dirty spots in da shots, it's just Imageshack, the quality of the BGs are solid. X)
  12. Yo people, my Beta demo is up now for yall to download: http://lavalit.com:8080/index.php/topic,2609.0.html It's the second link I posted after all that text. There's some features in it I need feedback on so please let me know what you think when you play it. X)
  13. Oh hell yeah, I'm going to have the arm spin with electricity as it extends, and spin in reverse as it's retracting. About the first sprites ate the top, which I'll use for projectiles, I don't know if I'll have it shoot bullets like a mini gun or just a laser.
  14. Yo people I'm back! othr than Stage design, I didn't have much to update on. but for the past 2 days, I couldn't get my demo to start, but I may be able to solve the problem. Since then, I started editing sprites of a Mid-Boss from Sonic advance 3, Gmel, that I'am going to use in SGMB. He's the black robot in this video: I was going to use his original sheet for one sprite attacks, but I want him to do more than that, some I'm taking another robot from Sonic Battle, Emerl, Who copies the abilities of the rest of the characters in the game: http://www.tsgk.captainn.net/index.php?p=showgame&t=dt&dt=2004-02-04&ga=78&sec=25 Now I'm editing Emerls sprite for new Gmel moves. Here's what I've got so far: http://img193.imageshack.us/img193/5622/shotstretch.png So far they're coming out good. X)
  15. Dizzam! It's tight how you got knuckles to throw and hit enemies in different directions and can it other enemies. As for the music, since knuckles is on this level, you should have used the Aquatic Mine track from SA2Battle. lol Good luck on this game man. x)
  16. ugh ugh, another update yo! *Beatbox* If you've played vectorman 2, you may have seen this stage. It's the Reclaimation Center stage!
  17. Wow, 4th reply in a row..... lol For the past few days, I've gotten back to work on SGMB after a bit of a break on it. In the last updates, I worked on new features that I didn't finish for the last demo, So now I'm working on them again, along with new stages, check the four screen shots in attached. And yes, the platforms are moving. This new demo will be small, it will only feature a few characters from the full roster, and one of them will be new. There also will be more stage to fight on as well. I'm hoping to get this finished in at least a week, if nothin' delays me.
  18. Yo People, After I dropped the last demo, I didn't do too much work on SGMB after that and went to work on some other stuff. But today, I took some time out to do some frame work, and after to 2 hours of work, off and on, I finished All the frames from Sparkster's Animations, and you can check them out in the attachments. Joe Musashi From Shinobi 3 is next, after I rip two of his Ninjutsu moves.
  19. I actually do hope the shadow androids are used in this, there is a sprites sheet for it. Just as long as they have something to do with the story, I.E. the Aliens or Eggman made them to fight shadow or frame him or something that will give them a reason for being there.
  20. Downloading. Ah snap.... Oh well, I can deal. meh, either way, Sonic's my favorite VG Series. X)
  21. Damn, I've been wanting to play is for a long time but never found a demo link. I Just downloaded it so I'll tryit soon, but This looks really tight though, plus ShadowTH is the best sonic game second only to adventure 2 battle. Yes other forum mebers, I think Shadow is the second best BECAUSE of the GUNS and VEHICLES. EDIT: Just played it. There wan't much in that one level but I like it so far, and I see nothing wrong, other than that splatter house monster who kept liding over after I killed it, pretty weird. there's only two things I wanna see added to this game is guns and vehicles. I don't know how this engine works but if there's way you could make it work, it would be off the chain.
  22. As long as my guy knuckles is in it, I don't care about to many of the other characters. but It would be nice to see some Chaotix in this, Knuckles chaotix graphics were just as good as the sonic CD grapchics, plus the sprites are original.
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