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Hyper Emerson

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Everything posted by Hyper Emerson

  1. Thinking about time attack menus... ...makes me notice how my project is a little too ambitious.
  2. Feliz aniversário, Puff e Grifarma.
  3. Yes, that one. I could try to use it, Kessler. @Topic: A Wuala link for a build with Knuckles and CCZ1 mostly done. And a Mediafire mirror. Devlog:
  4. The Bumper uses the "BumperStrength" value in the Master_Level object (why that one and not the bumpers themselves?) to determine it's strength.
  5. Sonic Classic tells me it's possible, but i don't know how to do it. There's a Worlds build with that somewhere, i think. @Strife: Ok.
  6. Devlog and thoughts: -Made a new title card for levels. -Found out how to make Sonic be able to walk out of the screen at the end of a level. -I failed to connect the paths on Cobalt Capital the way i planned, so i decided to go further with the refe ence and make 2 goals instead. I guess i should make an Act 2 and an Act 2' later.-If i do that i'll probably have to create two bosses for CCZ. I was already planning to make two bosses, but i wanted one (Metal Sonic) to be fought by Sonic and Tails and the other (Eggrobo) by Knuckles in an alternate path. I also looked at some tiles i've made a long time ago with a NES palette and changed them a little: And about the vuvuzela badniks, i made them that way because i had puzzles and hazard setups in mind that would depend on them working that way, but i guess i can create a variation of the badniks that works as you say.
  7. "or a cheat to access it in the final game" How about making a boss rush mode, then placing him there?
  8. One of the most disturbingly hilarious things i've ever heard, but hey, Generations IS cool.
  9. Unique, huh? I think that's accidental, but ok. @Topic: CCZ1 is mostly done, except for the higher route, two badniks and decorations i need to make.
  10. Are there any "Warp Engines" in the level? In my build, the collision with enemies breakes for no good reason if those are completely deleted, even if they have no events for them. o.o
  11. He said they're for the Level Collab project, Sparks.
  12. The flipping credits medley got leaked:
  13. It is the official name. @Topic: Improved and finished this guy. His sound waves push Sonic away.
  14. Started making Cobalt Capital (zone 3, i think), even though i'm not done with the general edits... Made it so Sonic can move on the hanging bars and drop from them if the down key is pressed. If he moves out of a bar he also drops. ...I had to use detectors for that. One problem is that if he falls too fast on a bar, his sprite gets stopped too late, some pixels below the bar. =(
  15. About palettes, is there a tool to change all pixels of the same color in a picture or something?
  16. "the white shines in all of the windows make it look a little busy for a background" Ok, then:
  17. Good to know that Godmaster's brand of Brasileiro Samba Action is still on the works. I've been worried about it. @Topic: I made this background yesterday. I don't feel so happy about the clouds (i can't do sonical clouds. *facepalm*). I might place the Super Hang-On horizon and the last group of buildings a little higher, too.
  18. Indeed, even if the pose is the same, Tails' look of shame makes a lot of difference. Thanks, TailsSena! =O
  19. @BlazefireLP: I guess i'll have to do that. @snow toilet: I already ripped Tails' continue icon from Sonic 2. What i want is an animation i can put under the spotlight. In both Sonic 2 and 3, Tails lacks a solo animation for that screen (he encourages Sonic instead).
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