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Sslaxx

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Everything posted by Sslaxx

  1. Thought this was a newer version than A2. Thinking about trying to implement item boxes with it, see if that works at all. Maybe a crude lives system.
  2. -60? Are there actually people here (who haven't been permabanned) who have rep that low?
  3. For such a short little bit, this isn't bad at all! I think it's fun to play. Good job!
  4. Interesting looking special stage, that. Wonder what it'll be like to actually play, though... and I'm assuming different special stages will have their own music?
  5. Looks pretty different to most Sonic games to me, going to try this one... getting past that first bit with the monologues is going to be tricky for me, I'm shite at that type of game... Also, instead of having escape quit the game during that sequence, make it skip to the part(s) where you take control of the bike?
  6. If it were a game, rather than just a video, it would. Still, hopefully someone out there can get something done like this.
  7. Drowning doesn't appear to work...
  8. I dunno, do you think it'd be worth the "massive pain in the ass" to make it iso? Running into any limits with Construct itself?
  9. How much of this is put together with Blender's logic blocks, and how much with its Python scripting?
  10. If you expect certain types of people who frequent this site to respect that "not for public use" notice, you're sadly mistaken. I'd watermark your stuff if I were you.
  11. Looking good with those two, Sparks. See the Pocket sprites are still incomplete though.
  12. You could also use something in the background to denote which character's talking too.
  13. Looking good so far! Nice assortment of items you can use, I see.
  14. Using any of the "Yo, Frankie!" assets? If not, that'd help give you something to use until you can create your own textures and models. On the off-chance you aren't aware: http://www.yofrankie.org/ http://projects.blender.org/projects/yofrankie/
  15. Moving from consoles to home computers... for me, I'd like to see the Magic Knight games (Finders Keepers, Spellbound etc.) remade, those were fun games (especially the later games).
  16. Going to be using Max3D or something like the OGRE bindings?
  17. Rather a nice model there. Should be interesting to see how it looks 100%!
  18. SRB2 had to make source code-level changes in the Doom source code (not sure if it's straight Doom or one of the forks like PrBoom they used as a base). And Ashura's changed from UT2004 to the UDK, presumably because the latter allows greater flexibility (as well as not having to rely on a commercial game). In theory, yes, he might be able to simply change constants to do what he wants. In practice? Not so much. It all depends on what functionality the engine exposes (and, if the engine is available as source code, how feasible it'd be to hack it about to do what you want).
  19. Interesting take on the Eggmobile colour-wise. Downloading this one to take a look!
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