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Shane

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Everything posted by Shane

  1. I'm writing another video game soundtrack (yay!). It'll mostly be ambient, but I wanted to give Ian a pleasent surprise for the theme song. Download it here. Please leave comments, ideas, etc. Equipment used: Yamaha Grand Piano Casio-ITX Synthesizer with Fluid R3 B.C. Rich Beast with a Rectifier
  2. In any case you can pick up MegaMan 9 on any of this generation's consoles, so no matter what you pick you have at least one decent game.
  3. I have some Powersound humbuckers installed in it, but I'm gonna pick up an EMG 80 for it. Edit: Ended up getting Bare Knuckle Juggernauts instead.
  4. Yeah, that's basically wait I think of with open source. These people mentioned problems with theivery but I don't see it as a huge concern in this community as it seems everyone tries to watch everyone's back.
  5. Well, I'm glad to hear this from the scandalous admin. Kinda strange you've been plagued with n00bs (I've been lurking and reading what they do). I was a bit nervous because I know some places like this are littered with pompous posters who reject any newcomers but so far everyone's been nice. Will do, Sockman.
  6. Shredding's not too hard, it just takes a lot of time to learn. I've been playing guitar since I was 10 (math says 9 years!). I suggest you work on sweep picking now. I've only been doing it for about two or three years, I'm still not too good at it. All the EZB sings are still very WIP. Sonicboy is a Kurikinton Fox tune (he performed the backing track) that was actually done with an unopened Monster can.I also had fun and redid the Windows MIDIs on my keyboard: http://www.thewaitingroom.org/music/windows/
  7. No, it's size 12, but I usually write with size 7 fonts. xP In case you're wondering, no, I won't always be secret about the projects I'm working on. Usually I'll be advertising it the second I have a tech demo, this is kind of a gift back to a friend and the whole Sonic Fan-Game community and I hope to become a regular here and to be accepted with open arms. As for your point on open source, I agree, people will always look for an alternative not to do anything. So open source may forever be frowned upon, but I guess since I make it blatant that I do everything open source, most people will know to keep an eye out when they smell something fishy.
  8. Yeah yeah, sure thing I'll write bigger for you, but I feel this font size is way too large. And no, I don't take offence, and I notice you're a proud Linux user so I figured you'd understand the ideas behind open source. As I said before, I use open source so others could hopefully learn or help me out. I don't want others doing my project and if someone steals it, that just shows what kind of person they are.
  9. Edit: Bump a five-year-old topic? Heck yes! Instead of making a new topic, I decided to edit my ancient, old topic and update it with some more current stuff. There were like four posts, so it's not like a discussion was ever started, and I'm adding a pretty substantial amount of stuff to the original post. You don't want to hear that old junk anyway, do you? Current music projects: Yeah, it's all pretty lame. I picked out a few of the more popular tracks from some of the projects that have a lot of recordings. Solo stuff - What I do when I get bored. Mostly symphonic metal stuff here, but there's more on the website. Selected tracks: Black Widow Bloodlust Symphony (solo piano) Illusion Now Your Girlfriend Is Dead Sodomy Clash 90 - Chiptune punk! Woo! Selected tracks: Victoria Smiles Walking Along the Edge of a Fractal (unfinished recording) Crawler (MIDI demo) ESProjekt - A mixture of industrial, chiptunes and symphonic metal. Yes, it's that hardcore. Selected tracks: Psalm of Arcadia Human Condition The God Machine Fates Fallen - Your typical metalcore band. Shadow of the Sun Macrolion - Sort of punk rock band with a few hardcore elements. Selected tracks: I Just Know Veterans of the Industry My Daisy
  10. I do as much as I possibly can. I used to go under Shane Prower, but now my real name just cuts it for me. KrissuKun and I are currently working on a project together (he used to post at SAGE whereas I had stuff on a personal website) but its not going to be revealed until it's finished. We're building it from scratch, using a static engine I toyed around with a year ago or so. When release info about that is out, you'll know. After that, I hope to making some healthy contributions to this community... hope to. As I said, everything I do WILL be open source, so... Also, I'm currently working with A.J. Freda on the SRB2 soundtrack. If anyone is interested in that, I'll post links once he's heard. I also will do any other music stuff for anyone who requests it. Right now, SRB2 is my primary project to work on. Everything I do musically is free unless anyone I'm in a band with whines for it to be otherwise. I've worked with TGF, MMF and their "sequels", I used Game Maker 4 a LONG time ago, and could probably pick it up again, and have messed with Mode7 and (VERY LITTLE) C. I used to do spriting and am currently making a spritesheet of myself (woo) to put for cameos in games. As I recall, this community used to be pretty big on that stuff. I have Photoshop and have had it for a while, enough said. When I have something to show off, I'll post it. I'm generally a nice guy unless you come off as a jerk... So that's me for those of you who cared. On Topic: As for open source; like the others said, if anyone tries to steal it, the source is usually easily tracable. If the guys like you mentioned got caught, they obviously don't get too far with it, right?
  11. I'm just curious as to how many of you guys keep your games open source and how many of you don't and why you do or don't. Do you think your choice is beneficial? To answer myself, I keep all of mine open source, because I don't care about other people looking at my work. Heck, someone might be able to fix something I didn't notice or didn't know how to. Usually if someone tries to rip someone off, most people will know, so that's not anything I'm concerned with. Edit: To add more for discussion, how many release engines as an alternative of releasing the source code?
  12. I have the latest build and OGG codec and it did the same thing, but deleting the music folder worked, so perhaps it's a PC specific thing?
  13. And that's the gamers' fault for worrying about things like graphics and physics engines. Fun factor's not a part of gaming so much as "realism" is. It's the decline of gaming, and to stay in the competition, Sega's gonna have to follow.
  14. They're good. Try alpha blending and cleaning up the artifacts when you remove the background. Try not to rely on common effects as a majority of your pics. Maybe tone down the gradients and put some embossing on the pics.
  15. Might I suggest increasing the texture resolution? Work on the animations, the models are fairly decent. Overall, you're off to a great start. As for the Sega bashing, seriously guys. If Sega's such a devil, why are you all on a website dedicated to making games about Sega's mascot? Why do you still play their games?
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