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DiabloHedgehog

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Everything posted by DiabloHedgehog

  1. Thumbs up, that's great. It lacks quite a few samples I was thinking would exists so I decided to also grab my own, i'll upload them once i'm done in case anyone else want's sonic 1-2 based instruments.
  2. Do any exists for music editors like fruity loops or cooledit? I thought about trying to make my own batch of wav files but the problem would be to remove the beat while a song plays that ruins the note. I did find this but two things worry me, it's being sold on a website I never heard of before and the samples could just be ring and hurt noises then music notes. You would think that something like this would be popular and floating around the net easily.
  3. I'm going to guess that it should work if you triple most of the important values, like distance, size and position of the sensors used as well as increasing the size of them by triple too. Unless someone knows the only way might be to just test it and see.
  4. At one time he did use them but I got a bit angry since I asked showoffboy to make them for me in the first place. Right now any extra animation for sonic is being drawn by me from showoffboy's base sprites.
  5. Sorry I guess my humour didn't work too well, the smiley should have given that away
  6. Your post is negative! it should look better in game with some effects added since it's suppose to be an outer glow, and yes it should look like that. For a sprite that was original to begin with you have some nerve
  7. Why scrap your concept? o_O As for the sprite , maybe because I used it before? *edit* also because I was bored:
  8. It's not hard to make something like SV in 5 weeks tbh, also my leg was in a full plaster cast so I was at my desk near constantly.
  9. Well I don't want to spend weeks building each zone's graphics but those are still not finished, for example the ^ shapes are quite flat and do not pop out in places. I'm slowly learning all the values and what they do, though I do dislike how fast you gain speed running down a wall and lack of losing speed running up a wall. I adjusted some things but you change one it effects the other it seems. Also this is alongside my final uni work so I only spend a few hours a day tops on it.
  10. Draw an anime styled Sonic and get back to me
  11. Well i'm still a loving sonic fan dispite what's happend at sega over the years. The sonic worlds engine makes thing's so much easier when all you have to worry about is adjusting it and adding visuals and gameplay. If sonic worlds did not exsist I doubt I would make another fan game.
  12. If I ever find the SonicSV:TT build it had the same hill effect, so it was a background I had planned originally, though that one is very unfinished
  13. The 2nd one is good, the last one looks like you got too happy with filters.
  14. Back in 2001 Sonic SV was released after around 5 weeks worth of work using TGF1, most old SFGHQ members should remember it. I started thinking about trying a fan game again and only just found out about the sonic worlds engine here at sfghq, so hey the hard part is out of the way! I'm glad to see sfghq being kind for once instead of "not static? GTFO" to people in the early days. ---------------------------------------------------- GAME TITLE: Sonic Super Velocity PLAYERS: 1 ZONES: 5 RELEASE: SAGE '09 NOTES: A remake of the old 2001 fan game Sonic SV featuring completely original graphics and sprites, 5 lush and large zones and original music. Sonic Super Velocity is being made to be fun and entertaining, not to be the next Sonic the Hedgehog 4. IMAGES: -------------------------------- Friday 7th November '08 First up is adding extra animations, now you have walking, running and peel out when you are going faster then you should ever be going! The first zone's level tiles are slowly being improved, the backgrounds are going to end up much nicer then they are currently since they were just thrown in for effect and to get the parallax layers working together. Also as a little bonus A short video has been uploaded to the Sonic Super Velocity youtube page telling the story of Sonic SV in 4 minutes, refresh your memories with Sonic riding a mine cart upside down and Diablo suddenly growing a 6 pack with the power of the emerald! http://uk.youtube.com/user/SonicSuperVelocity -------------------------------- Friday 14th November '08 I've done lot's of small things with the engine like tweaking speeds, gravity, slopes and all that to change the feel to something unique and to my needs, for example you now need about 1 screen worth of run-up before you can make it around a loop without falling off instead of a few feet in sonic's scale. Tunnels have been added but are still a little buggy, they are great for setting up some unique roots around the stage and i've always loved them in sonic 1 so why not. One twist I want to add to them is to have pipes cross over each other at points. I have also typed all my ideas down and been adjusting them all week until I felt good with the level order and what little story there is in Sonic SV, I don't think it's going to spoil much if I give you the planned level list here. stage 1 act 1 - Sonic the Hedgehog - flower fields Green/Emerald hill style stage stage 1 act 2 - Chaos energy? - flower forest SMS Green hill act 2 style stage boss 1 - Egg robo stage 2 act 1 - Two hedgehogs - Blue mountian Lot's of steep slopes to run down stage 2 act 2 - Classic reunion - Blue valley water flooded rocky area, spring filled boss 2 - Egg driller stage 3 act 1 - Can't stop won't stop - Egg carrier Floating base stage, hang bars and pipes stage 3 act 2 - History of the chaos - Egg hanger Metal base, lot's of straights, boosters and big loops boss 3 - Diablo fight 1 stage 4 act 1 - Sidetracked - Winter lake Icecap theme, lot's of spikes, ice water platforms stage 4 act 2 - Hold your breath - winter cave Melted ice, raised water. boss 4 - Diablo fight 2 stage 5 act 1 - Launch!? - Metal base Scrap brain theme, convayer belts and zappers stage 5 act 2 - Seven becomes one - Metal egg Death egg in space, boosters and bots boss 5 - Egg mech As you can see this time I plan to add some boss fights in apart from the one at the end, half of them against "Robotnik" himself and the other half against Diablo like a Sonic vs Knuckles encounter. There is a little more to that list but that's something you will have to wait untill next sage for. Being a big fan of the classic sonic games I had to add bonus stages in there, i'm not 100% sure how i'm going to let the player access them but they will not give you emeralds since there is only one emerald in sonic SV, so they will grant you continues and bonus points and maybe even the ability to unlock something. I want the game to carry a little replay value then just beating the game once and leaving it at that. If you wish to know what sort of bonus stage is being made then click the spoiler box below. -------------------------------- -------------------------------- VIDEOS: http://uk.youtube.com/user/SonicSuperVelocity Extremely early preview announcement video 16/11/08 Video update 1
  15. New engine's are good and all but we need more finished releases!
  16. The s3 shields were used a lot years ago but that was before static was mainstream and people started using post effects like xor to make shields glow.
  17. I did say for my tastes, I like guitars but metalhog just takes it to the point where I expect a goth to scream over the top of it Also reminds me of my old housemate's music taste.
  18. It's too thrash metal for my tastes.
  19. Try and be a little original and edit the shields to look different, i'm rather sick of people using the same shields over and over Worse of all is a shield that just makes sonic look like a blob of colour, sonic 1's shield is still the best one ever because it hardly blocks your view of sonic, I hate sonic 2's and never ever grab it.
  20. TFH only crashed for me when I clicked off the window onto another application as the game jumped screens, returning would leave the game hanging on a white screen.
  21. Just like every other sonic game released in the last 5 years i'll not buy it and just grab the music.
  22. I played the demo/beta link from the opening post and one thing I want to say is make the aliens move around a little or shoot at you because right now they just stand still and do nothing, just having them move around and attack you would add some playablilty quite easily. Also nothing wrong using the sonic worlds engine, it's there to help fan gamers with lot's of mmf knowledge or not, be kind people.
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