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almighty_monkey

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almighty_monkey last won the day on September 12 2009

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  1. I'm sure someone, somewhere in the world slipped into a coma in 1995 and has just recovered.....
  2. With Advance, I could never put my finger on it....it just seemed to lack character somehow. Advance 2 and 3 I could put my finger on it though.. The level design was shocking.
  3. Lesbian night - Tash? Actually. Yeah. Also, the Otley run has been pointless since they closed down Creation anyway. Somehow ending the run in FabCafe just isn't the same. Also, Jager and Lemon? Heathen. Its to be drunk, raw, ideally THROUGH THE EYE.
  4. Holy shit. Look at the studio on his webpage. Look at the buttons. So many buttons. Surely they can't all do things!?!?
  5. I recently bought Civ4. Um Oops. Goodbye career.
  6. I'm assuming comedy mustache = Otley Run?
  7. Meh, the flash I can take or leave. I wish they'd spend more time updating the hidiously outdated graphics engine at the core of MMF instaid. More exciting I think is the bit where they mentioned the possibility of compiling games as an XNA project. Because, yknow. Xbox and all....
  8. Quake 3 is the only one I've noticed really lacking from the list, although it does tend to lean a bit too much towards Teh Hardc0rz. There is that browser Quake Live thingy coming out soon that's probably worth a look. Also, are we just talking PC online FPS's? Cause the xbox Halo's have resulted in some good times. Or did as soon as I turned the headset off.
  9. Thread needs more Orange Box love. And Geometry Wars 2.
  10. Fixed it, although I have no idea why my fix worked. I had resized everything - sensor size, doubled the position and double the size of the tiles in my little test area - one thing I hadn't changed was the Y position of the slope detectors (They were set to 0 and 2x nothing is nothing, so I didn't touch them) For some reason setting them to 2 works. I don't know why. But I'm not going to grumble. Cheers for your help all!
  11. Wouldn't the hotspots stay in a relative position to the sprites though? At present all I've done physically to the sprites is to double their size and reposition them. Oddly, the sprite seems to rotate properly most of the way through a rotation as well - its just in right at the point where it returns to being level that the rotation appears to stop.
  12. It just about works. Cheers guys. Only snag I can see is that when Sonic comes out of a downward hill his rotation doesn't quite go back to level sometimes, meaning Sonic looks like he's about to bugger over at any given second. Anyone have any idea's as to why that maybe?
  13. Hi all. I have a quick question about how the engine works - I should just explain that my skills with MMF are basically limited to 'player collides with platform > Stop' and a lot of the maths for a sonic engine are way way way above my head. Anywho. As such the worlds engine seems perfect for me to base my fangame on. My question is that I want to up the resolution as graphically I want to go for a very sketchy 2Dboy-esq graphic style. Now, I'm assuming after looking at the engine that increasing the sprite-size by 3 times is going to play havok with the collision sensors - would merely changing the position of the sensors in the event editor suffice or would it be more complicated than that? Cheers
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