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SoaH City Message Board

tonic41

Members
  • Posts

    7
  • Joined

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Profile Information

  • Location
    green hill zone
  • Interests
    playing video games
  • Fan Gaming Specialty
    MMF(sill learning) and spriting
  • Current Project
    The engine to sonic whirlwind

tonic41's Achievements

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Reputation

  1. How can it be a "classed as a Sonic game" if its Shadow...
  2. Why didn't anybody try crushers, Break-through Boxes(by spindashing it) and rocks(by jumping on it). I tried it. Jumping on rocks is a bit buggy. So is the crushers. Link Later on, I will post some switches and a door needing a key to get by. The switches will be for water levels and a door as well.
  3. I will try that. Edit: It was just the speedX things that I for got to add. Thanks anyway. +rep
  4. Yes I coped every thing form sonic to shadow and set global value to 2.
  5. I'm using the global value. I set shadow to 2 and silver to 3 and you cant move or seen any them where. Other then that thanks alot.
  6. I need some help adding some things. Speed boost(like in sonic rush)-needed I tryed to do this but it don't work on loops Wall jumping I cant even do this.I just want him stick on a wall and jump off like hes on a yellow spring(I really just need the sticking and jumping part) Homing attack and jump dash(when not near enemy)needed Moto Bug type(cant work on slopes) More characters-needed They fail to show up And last rails-needed You have to hold a button to stay on them(Im not going to over use them)
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