Asuma Posted July 16, 2014 Report Share Posted July 16, 2014 I'm curious about something. I've been trying to do a dynamite heady head thing, (you when can shoot his head). I made his body and head seperate. However, when I tired to do it, the results wasn't what I expect. I did something like -Every Tick X( "Headdy_Head" )+XActionPoint( "Headdy_Body" )+ShootXSpeed( "Headdy_Head" ) ShootXSpeed > 0 Subtract 1 from ShootXSpeed ShootXSpeed < 0 Add 1 from ShootXSpeed It works, but it seems stiff. So, Maybe I can try using sin/cos instead? Link to comment Share on other sites More sharing options...
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