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SoaH City Message Board

Dynamite Headdy Head...[MMF2]


Asuma

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I'm curious about something. I've been trying to do a dynamite heady head thing, (you when can shoot his head). I made his body and head seperate. However, when I tired to do it, the results wasn't what I expect. I did something like 

 

-Every Tick

X( "Headdy_Head" )+XActionPoint( "Headdy_Body" )+ShootXSpeed( "Headdy_Head" )

 

ShootXSpeed > 0

Subtract 1 from ShootXSpeed

 

ShootXSpeed < 0

Add 1 from ShootXSpeed

 

 

 

It works, but it seems stiff. So, Maybe I can try using sin/cos instead?

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