InfinityAlex Posted June 24, 2014 Report Share Posted June 24, 2014 (edited) Yeah, I really need help implementing a title screen using the base from the SAGE release to build from. Things I want to achieve: Classic title screen parallax How to make a sort of mini cursor (like that one from BTS and Reborn) which can be controlled with the arrow keys. Admittedly, it is a very nifty idea. So yeah, any help would be great (using MMF2, in case you need to know). Also, one more thing, can someone tell me how to make reflective water that I keep seeing in so many fan games now? Edited June 24, 2014 by InfinityAlex Link to comment Share on other sites More sharing options...
Jassbec Posted June 24, 2014 Report Share Posted June 24, 2014 (edited) Yeah, I really need help implementing a title screen using the base from the SAGE release to build from. Things I want to achieve: Classic title screen parallax How to make a sort of mini cursor (like that one from BTS and Reborn) which can be controlled with the arrow keys. Admittedly, it is a very nifty idea. So yeah, any help would be great (using MMF2, in case you need to know). Also, one more thing, can someone tell me how to make reflective water that I keep seeing in so many fan games now? 1- I honestly don't know how to put parallax in a different frame. 2- Change it's position with Alterable Values that check what thing you're currently on 3- Reflective water is easy, just vertically flip the parallax and put semi transparent water above it. Edited June 25, 2014 by Jassbec Link to comment Share on other sites More sharing options...
Guest Mr Lange Posted June 25, 2014 Report Share Posted June 25, 2014 You could always just manually code images to move on the title screen which is very easy, you don't need the parallax system for that. 1 Link to comment Share on other sites More sharing options...
Mr. Potatobadger Posted June 25, 2014 Report Share Posted June 25, 2014 This example is over a year old now. But here ya go. http://www.mediafire.com/download/1r12bju41jpcj2a/TitleScreen.exe Link to comment Share on other sites More sharing options...
InfinityAlex Posted June 25, 2014 Author Report Share Posted June 25, 2014 That's an .exe... @Lange, how would I do that? Link to comment Share on other sites More sharing options...
Mr. Potatobadger Posted June 25, 2014 Report Share Posted June 25, 2014 Oops, my bad. Ill send the mfa later when i get on pc. Link to comment Share on other sites More sharing options...
ZigZaX Posted June 25, 2014 Report Share Posted June 25, 2014 ._____. you have a team you could have asked us... well anywaysJust make the different parts of the "background" move at different speeds. Link to comment Share on other sites More sharing options...
Sir Spacebar Posted June 25, 2014 Report Share Posted June 25, 2014 (edited) Well, what I did was cheat by using the parallaxer object (cuz me n00b @ mmf2) and simply set the offset to change it's position according to the game-timer. EDIT: I don't know if it works, but for the cursor, you could use a base static movement engine for the mouse and whenever it overlaps the button/something else, it sets its alterable value to 1, and when you press a key while its alterable value is 1, it jumps to the menu/game. EDIT 2: I don't think this is the cursor you're talking about, but bleh. Edited June 25, 2014 by Sir Spacebar Link to comment Share on other sites More sharing options...
Mr. Potatobadger Posted June 25, 2014 Report Share Posted June 25, 2014 http://www.mediafire.com/download/qtpdz3jus8uoclb/Application.mfa Link to comment Share on other sites More sharing options...
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