Light The Hedgehog Posted June 17, 2014 Report Share Posted June 17, 2014 I'm not sure how to approach this but sometimes when moving fast you will cling to the corner, no matter how drastic an angle change, and will not detach and instead make a sharp 90 and stick to the floor. Has anyone been able to overcome this problem or had this problem in their game? Link to comment Share on other sites More sharing options...
Chaos-Fusion Posted June 17, 2014 Report Share Posted June 17, 2014 (edited) If this is the original Revival engine, you're going to see that issue alot. Since I haven't bothered to look up whats causing it for my game, I modify the level ramps so that theres room between the top of the ramp curve and the top corner of the ramp so that the physics don't treat the 90 degree angle as another ramp. If that doesn't fix that, then you'll probably going to have to modify the Angle Detection or angle collision coding of the engine to prevent it and I haven't attempted anything like that. Or for an even cheaper solution, I add an invisible trigger that forces the player off the ground once they reach the top of the ramp but I rarely use that solution. Otherwise, what engine are you using? I can't think of any other engines that have that ramp issue. Edited June 17, 2014 by Chaos-Fusion Link to comment Share on other sites More sharing options...
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