zeeenza Posted July 30, 2006 Report Share Posted July 30, 2006 That worked. Thx Link to comment Share on other sites More sharing options...
SoniC++ Posted August 4, 2006 Author Report Share Posted August 4, 2006 Just a little update, I spent last night fixing everything that broke when i switched to MMF2, my next order of business will be modifying it to work at 60fps, after that I'll post another build, so that i can be sure any bugs i missed are fixed before i start adding new things. Link to comment Share on other sites More sharing options...
Andrew Posted August 5, 2006 Report Share Posted August 5, 2006 Probably in your best interests to keep doing the MMF1.5 version too since about 1% of SFGHQ have the full version of MMF2. Link to comment Share on other sites More sharing options...
SoniC++ Posted August 5, 2006 Author Report Share Posted August 5, 2006 The problem with that is, i only have a cracked copy of MMF1.5, so I'm stuck with build 105, and that build has a nasty bug in the collision mask condition, which is an essential component in several things i have planned. Besides, I plan to make my game in MMF2 anyway, so it only made sense to move the engine over as soon as possible. Link to comment Share on other sites More sharing options...
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