Ironrind Posted April 24, 2014 Report Share Posted April 24, 2014 The Helicore boss for Sonic CB is up and running. He is one of only two bosses to far. He has two weapon types so far which is a small blaster in the front of the ship and then there are two flame throwers on the side. The propeller is harmful if touched. I think the last thing I want to add is a pipebomb launcher that is connected to the tail. It would act similar to S3's hydrocity boss. Any thoughts? Youtube: 3 Link to comment Share on other sites More sharing options...
Guest Mr Lange Posted April 24, 2014 Report Share Posted April 24, 2014 Holy crap this project is still going? I haven't heard anything about it since forever. Glad to see it again. Link to comment Share on other sites More sharing options...
Ironrind Posted April 24, 2014 Author Report Share Posted April 24, 2014 Yeah, still going. Progress has been slow, but fairly non-stop. Link to comment Share on other sites More sharing options...
Highwire4 Posted April 25, 2014 Report Share Posted April 25, 2014 Thats pretty impressive from a technical stand point. Very polished and visually appealing in terms of the boss's movements and particle effects, looks professional. Is there more to the game or this all that's been made? Link to comment Share on other sites More sharing options...
Ironrind Posted April 26, 2014 Author Report Share Posted April 26, 2014 Oh yeah, sorry about that. CB has been in development for a little while. The playable characters are the genesis trio(Sonic, Tails, Knuckles) and also the knuckles chaotix characters(Espio, Mighty, Vector). It's got a wacky story, but I'll try to post that once it's been better demonstrated in the game. So far there are four zones:Crystaline KingdomGarland GroveMystic OasisPolaroptic Powerplant Here are some later game bosses in developement:Polaroptic Powerplant BossA larger scale merge of the S2 and S&K deathegg boss.Doomday Boss Robotnik figures out how to properly use the chaos emeralds creating this final boss. And of course the helicore boss up top.Other zones: Hypnotronic Haven, Aurora Borealis, Deathegg, and Doomsday.Gameplay videos: Here is the latest download:http://www.moddb.com/games/sonic-cb/downloads/sonic-cb-v20 3 Link to comment Share on other sites More sharing options...
Guest Mr Lange Posted April 26, 2014 Report Share Posted April 26, 2014 You know if Sonic's 32 bit Saturn debut had to be some 3d perspective gimmick, this should've been it. One thing that bugs me about this game though is how everything is in some kind of abstract dreamlike void. I wish the levels felt like they were part of physical reality with solid backgrounds instead of looking like platforms floating in a Photoshop cloud filter nebula. 1 Link to comment Share on other sites More sharing options...
BlitznBurst Posted April 26, 2014 Report Share Posted April 26, 2014 This looks like it would be incredibly disorienting to actually play Link to comment Share on other sites More sharing options...
Gear_The_Hedgehog Posted April 26, 2014 Report Share Posted April 26, 2014 This was one of my favorites along with Nebulous (nebulous because was the first fan game to have so many characters to play and that grim and yet post apocalytic vision of sonic its pretty neat) and im glad this is still going, those are the only zone the game will have or it will be more? i think with 2 more zones could be cool, because all the 4 are pretty neat, but is up to you more than me XDDDD, kinda reminds me to the Sega Saturn era and that's a good thing Link to comment Share on other sites More sharing options...
Jassbec Posted April 27, 2014 Report Share Posted April 27, 2014 One thing that bugs me about this game though is how everything is in some kind of abstract dreamlike void. I wish the levels felt like they were part of physical reality with solid backgrounds instead of looking like platforms floating in a Photoshop cloud filter nebula. You know, I really like that effect. I just love the overall trippy feel of the game. Removing it would take a part of what makes CB so interesting for me. Link to comment Share on other sites More sharing options...
Ironrind Posted April 27, 2014 Author Report Share Posted April 27, 2014 You know if Sonic's 32 bit Saturn debut had to be some 3d perspective gimmick, this should've been it. One thing that bugs me about this game though is how everything is in some kind of abstract dreamlike void. I wish the levels felt like they were part of physical reality with solid backgrounds instead of looking like platforms floating in a Photoshop cloud filter nebula. I'm thinking more foilage below such as trees and bushes below can give the stage a more grounded feeling. The feeling that the stage is floating is something that I've been noticing too, but wasn't really intended. I'll try to think of something. The background is a little tricky since the usual method of layering slices of background scenery doesn't work well with GM's d3d. The distance requires an almost endless area to fill. Notice the background here: This looks like it would be incredibly disorienting to actually play It does take a little getting used to. The early levels are singular layered and left-to right. They become complex later, if that at all will help player ease into it. This was one of my favorites along with Nebulous (nebulous because was the first fan game to have so many characters to play and that grim and yet post apocalytic vision of sonic its pretty neat) and im glad this is still going, those are the only zone the game will have or it will be more? i think with 2 more zones could be cool, because all the 4 are pretty neat, but is up to you more than me XDDDD, kinda reminds me to the Sega Saturn era and that's a good thing Thanks man, good to hear^^ There will be 7 or so total. I've been lazy when it comes to extending the lengths and number of acts, but yeah. There will be more. You know, I really like that effect. I just love the overall trippy feel of the game. Removing it would take a part of what makes CB so interesting for me. It also has some relevance to the story. In short, each zone represents a spherical prison. Escape the sphere and progress to the next one through defeating the boss and then escaping the collapsing sphere. Link to comment Share on other sites More sharing options...
deathbob Posted May 26, 2014 Report Share Posted May 26, 2014 6fast2me 1 Link to comment Share on other sites More sharing options...
Ironrind Posted June 30, 2014 Author Report Share Posted June 30, 2014 Act 2 for Crystalline Kingdom is nearly done. It could possibly use a third route. I'm playing in mirror mode in which you can see a mixture of the two existing routes which I'm trying to equally lay out for speed and time. 2 Link to comment Share on other sites More sharing options...
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