YakonguTB Posted March 26, 2014 Report Share Posted March 26, 2014 (edited) Hello i'm Yako. That's my very first topic here. I'd like to show you my fighting engine. I really hope you like it. Thanks for attention. Edited March 26, 2014 by YakonguTB 3 Link to comment Share on other sites More sharing options...
TheJeli Posted March 26, 2014 Report Share Posted March 26, 2014 Looks fairly promising, but a little slow for a Sonic game. Not much else to say really. Link to comment Share on other sites More sharing options...
YakonguTB Posted March 26, 2014 Author Report Share Posted March 26, 2014 Thanks. And this is not a fangame. Is a free-for-use open-source engine. Made 100% by me. Link to comment Share on other sites More sharing options...
SupersonicDBZfan Posted March 28, 2014 Report Share Posted March 28, 2014 Wow, looking good, keep it up ^^. Link to comment Share on other sites More sharing options...
YakonguTB Posted March 29, 2014 Author Report Share Posted March 29, 2014 Thanks for comments. Link to comment Share on other sites More sharing options...
Can of Nothing Posted March 30, 2014 Report Share Posted March 30, 2014 Looks not too shabby, but could be better. The jumping's too heavy and could be a little bit higher (with the double jump being reduced somewhat to accommodate), and the movement looks too stiff. Combat looks decent enough, but a bit more knockback could help, and it'd be nice if you gave the movements a bit more flow, for the lack of a better word. All in all it's okay progress for an open-source engine, and I suppose if I don't like what you've got going I could give a hand at tweaking them to fit my opinions. 1 Link to comment Share on other sites More sharing options...
YakonguTB Posted March 30, 2014 Author Report Share Posted March 30, 2014 Oh, thanks for evaluation. Thank you for the suggestions. And i'm really sorry, if is there something that you didn't liked. That's may becauseni didn't have time of nothing to do it. I made it very simple simple engine and effects. I did not have time to draw effects to the game. Then I just edited the previous and the hit effect is from a fighting game called M.U.G.E.N. I'd like ti accept your help, but i like to do the things by my self hehehe. And you can adjust the things by yourself in the open-source to fit as you want. Inlikednyour comment and evaluation. You look like a interisting guy. Hope see more of your comments on my other jobs. And i want see some of your job too. Thanks a lot.see you later Link to comment Share on other sites More sharing options...
YakonguTB Posted April 28, 2014 Author Report Share Posted April 28, 2014 *Update* Download. And maybe translation coming soon. Link to comment Share on other sites More sharing options...
Serephim Posted April 29, 2014 Report Share Posted April 29, 2014 One thing that will make it look much better is to add some feedback to the characters when a hit happens. You can simulate this with hitstop (freezing the characters when hit), or you can just add some knockback to the hits. Same concept applies to those energy attacks. It would look and feel much stronger if it knocked sonic backwards a bit when he fires it. Link to comment Share on other sites More sharing options...
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