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SPRITE 'EM UP #01: Remakes/Demakes


DerZocker

What should be the next challenge's theme?  

14 members have voted

  1. 1. The next theme is?

    • Archeology
    • NES - MockUp
    • SMS - MockUp
    • VG- Hardware
      0
    • Cutscene Art
    • Fleetway/Archie
    • TV - Shows
      0
    • RPG - Battle
    • Shmup - Bosses
    • Mecha
      0


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spriteemup.png

Welcome to the first Sprite 'Em Up Pixelart Challenge.
Its goal is to improve our spriting skills, trying new techniques, analyzing different sprite
styles and having some fun pushing pixels.
I plan to hold these challenges on a two week base and I hope enough people are in for it to keep
it going on for a while. I also made a poll to decide what the next theme should be.

If anyone has suggestions or questions, just let me know.

Anyway, enough of boring introduction stuff and right to the topic.

Our first challenge's theme is

Remakes/Demakes

Basicallly I want to see stuff like Serious Sam reimagined as an oldschool run n gun, Zelda II with SNES graphics, Master of Darkness with a style like SotN, or Demon Souls as an NES game. No matter if you decide to re- or to demake though it'd be even cooler if you can do both.

You have pretty much freedom, but if you decide to do a specific platform's look, it would be cool if you could stick to the platforms restrictions, at least in terms of palettes and resolution. Just make it look more or less authentic instead of a pseudo-retro look like Scott Pilgrim or AVGN Adventures. I hope you understand what I mean^^

 

Last but not least some helpful links about different color palettes

http://www.retroshowcase.gr/index.php?p=palette

http://en.wikipedia.org/wiki/List_of_video_game_console_palettes

http://en.wikipedia.org/wiki/List_of_8-bit_computer_hardware_palettes

http://www.create-games.com/article.asp?id=2215

 

May the pixelbash begin!

 

 

 

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MsXrX9e.png

 

Alan Wake for the NES.

I couldn't make the scene I wanted, (Thomas Zane saying "It's dangerous to go alone, take this." and giving a lantern to Alan) but this was fun to do also. I think I'll be doing some other pieces in the next few days.

Edited by P3DR0
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Some nice screens already. :) One thing about GB graphics. Usually the brightest or the darkest color is better suited for flat backgrounds, especially on sprites with a flat shading. The current contrasts makes it a bit hard to see and would be even harder on a real GB screen. If one wants to use the midtones for the backgrounds, it would be good if the sprite is shaded accordingly. (though a bit could be helped by adjusting the colors a bit on your MM screen, Dan)

Have a look at this screens to understand what I mean.

http://www.mobygames.com/game/gameboy/batman-forever/screenshots/gameShotId,21637/

This works because Batman has a kinda shiny shading that makes him stand out from the bg. The most important thing is to have a contrast that makes your sprites easy to see.

Even though one only has 4 colors, it's still possible to catch a lot of detail with them when utilized right.

http://www.mobygames.com/game/gameboy/gradius-the-interstellar-assault/screenshots/gameShotId,24611/

also a good example for Nintendo's "white space" enforcement. So silly this carried over to the GBC port xD

 

Anyway, I finally started my own mockup. Trying a GameGear version of Money Idol Exchanger, though I'm not sure if this is now a remake or a demake as the game came out on PSX/NeoGeo and GameBoy^^'

Here's a current wip shot, at the moment I'm trying to find a mix between the two version's looks.

exchange.png

IIRC the GG uses two 16 color palettes, one for the sprites and one for the bg, right?

I suppose on real hardware the current palette for the coins wouldn't be too feasable at all, considering it would be shared with the portraits. I could try to do some other portraits to test it though

 

EDIT:

Aaaaaaaaand I'm done!

gg_exchanger.gif

 

gg_exchanger_big.gif

Edited by DerZocker
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