Mr. Potatobadger Posted March 23, 2013 Report Share Posted March 23, 2013 I have no idea how to go to create another level in worlds. I need something to create cut scenes that I can Import into mmf2. And my mmf2 sound stopped working about 2 weeks ago and I don't know why. Detailed help and questions would be greatly appreciated. Link to comment Share on other sites More sharing options...
Kessler12 Posted March 24, 2013 Report Share Posted March 24, 2013 To create another level, just copy the base level frame. What kind of cut scenes are you trying to make? Mid level like sonic 3 or normal ones? Link to comment Share on other sites More sharing options...
DimensionWarped Posted March 24, 2013 Report Share Posted March 24, 2013 From what I've heard it is actually slightly more awkward than that with some builds and when completing a level you need to reset certain values. It'd probably help if he posted an mfa demonstrating the problem so that we can figure out what's going on. Link to comment Share on other sites More sharing options...
Techokami Posted March 25, 2013 Report Share Posted March 25, 2013 If you would like help with your sound issues in MMF2, you should go ask on Clickteam's forums. As for making more levels, first you would need to edit the end of level code to go to the next frame (instead of back to the menu), then copy the black loading frame and the level frame; paste them after the first level. Edit the name of the level frame so the number is incremented (e.g. 02 after 01) so the ghost system works properly. That should be it, as of the latest version of Worlds Delta. Link to comment Share on other sites More sharing options...
Mr. Potatobadger Posted March 25, 2013 Author Report Share Posted March 25, 2013 If you would like help with your sound issues in MMF2, you should go ask on Clickteam's forums.As for making more levels, first you would need to edit the end of level code to go to the next frame (instead of back to the menu), then copy the black loading frame and the level frame; paste them after the first level. Edit the name of the level frame so the number is incremented (e.g. 02 after 01) so the ghost system works properly. That should be it, as of the latest version of Worlds Delta. I appreciate your help, but I'm not really sure what you mean. It might be because I'm using beta 0.5, and I'm not sure if that is an older or newer one, I got it from Retro a while back. I figured out the cut scene thing, I just wasn't sure if I should make them in mmf2 or in something else. (I got a cracked version of flash 8) Link to comment Share on other sites More sharing options...
Mr. Potatobadger Posted March 25, 2013 Author Report Share Posted March 25, 2013 Okay, I figured out the level thing. Works great. Now It's just sound and I'm about to got to clickteam. Link to comment Share on other sites More sharing options...
Techokami Posted March 25, 2013 Report Share Posted March 25, 2013 It might be because I'm using beta 0.5, and I'm not sure if that is an older or newer one, I got it from Retro a while back. Beta 0.5 is very old. This is the most recent release of Worlds Delta. Please consider migrating to this version of the engine Link to comment Share on other sites More sharing options...
Mr. Potatobadger Posted March 29, 2013 Author Report Share Posted March 29, 2013 Is there a way to switch without losing any of my progress? Link to comment Share on other sites More sharing options...
TailsSena Posted March 29, 2013 Report Share Posted March 29, 2013 Is there a way to switch without losing any of my progress? ...No~t really. You can try to copy most of the stuff, but it's nigh impossible to just port everything in one sweep. Link to comment Share on other sites More sharing options...
DimensionWarped Posted March 30, 2013 Report Share Posted March 30, 2013 It's a bit ridiculous really. The easiest way is probably to copy your existing frame to the new version, delete all the player entity and gimmick type stuff from your existing level, copy those entities back from a fresh level from the new engine, and then copy all the events over. This is one of those crippling flaws which makes MMF less than wonderful. Link to comment Share on other sites More sharing options...
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