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Waterfall Image Issues


StealthyMC

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Apparently my graphics designer Delta ran into some issues with implementing waterfalls for the first level, Shimmering Shores. Here are a couple of images to show what the problem looks like:

wtf2.png

wtf3.png

Can someone here provide us with a solution, or at least a suggestion? Help would be great. :D

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Ugh. It's not the sprite. It's what Damizean said. The image starts its animation based on when it becomes visible on screen. That means the first object that becomes visible to the player starts playing the animation before the others so they become out of sync. You can prevent this by overriding the normal draw function in Game Maker with a scripted one.

Select whatever object is used for the waterfall. Select "Add Event" and choose a draw event. For the action that you take, select 'Execute Code' from the code section in the control tab. Then just put the code Damizean referenced in the script editor window that appears.

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