Shikamaru Posted August 5, 2012 Report Share Posted August 5, 2012 Well I'm working on a fangame thats similar to mirror edge's gameplay & im releasing a demo for opinions on what I should add/fix. Download: http://dl.dropbox.com/u/17835452/Sonic%20Edge.exe Link to comment Share on other sites More sharing options...
Shadow_Striker Posted August 5, 2012 Report Share Posted August 5, 2012 Never played Mirror Edge, but I'll test it here and give feedback. Link to comment Share on other sites More sharing options...
Shikamaru Posted August 5, 2012 Author Report Share Posted August 5, 2012 Thanks. It mostly relies on physics & i'm still a newbie at this so I need the help/tips I can possibly get. Link to comment Share on other sites More sharing options...
Shadow_Striker Posted August 5, 2012 Report Share Posted August 5, 2012 For some reason I couldn't get past that wall where I should supposedly hold up ( ), but anyway, some things you should fix: -Explain which keyboard keys the player should press. Just saying "press fire 2" without explaining which key is "fire 2" forces the player to discover which key "fire 2" is, which is somewhat frustrating. -Sometimes, if the player presses the "fire 2" button while overlapping those help icons, a glitch occurs and the player ends up "freezing", not being able to move and always in the last frame of the attack animation. not sure why it's happening but you should take a look at the events. Anyway, if I find anything else, I'll post it here:tgrin: . Link to comment Share on other sites More sharing options...
Shikamaru Posted August 5, 2012 Author Report Share Posted August 5, 2012 Okay I'll fix the bugs now & thanks please do if you can. Link to comment Share on other sites More sharing options...
TailsSena Posted August 5, 2012 Report Share Posted August 5, 2012 I'll test this out when I get home this evening. Looks good! And welcome to our quaint little community, by the way! Link to comment Share on other sites More sharing options...
Shikamaru Posted August 5, 2012 Author Report Share Posted August 5, 2012 Great! & thanks to both things I need many opinions. Link to comment Share on other sites More sharing options...
BlazefireLP Posted August 6, 2012 Report Share Posted August 6, 2012 Some of the graphics look a bit stretched or is that just me? Link to comment Share on other sites More sharing options...
Azookara Posted August 6, 2012 Report Share Posted August 6, 2012 I understand it's supposed to be a bit more based around gradual speed gaining, but its really sluggish from the beginning. Also, I'd suggest implementing rolling since it'd actually work really well with this kind of gameplay. Other than that it's really awesome! Can't wait to see more of this. Link to comment Share on other sites More sharing options...
Shikamaru Posted August 6, 2012 Author Report Share Posted August 6, 2012 @blazefirelp yea they are which put me in a pretty bad situation. @azukara So you mean make the speed gain faster? & I added a fall catcher so you don't get hurt. Press x when falling from a high area to catch yourself, but if that's not good rolling is defiantly the solution. Adding in things to make the game more fluid so players don't die too fast is what im looking for. Thanks for the errors ima fix them up right now its best to be told whats wrong and fix it then to be hard headed and not fix it at all. Link to comment Share on other sites More sharing options...
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