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SoaH City Message Board

Stomping [06 engine]


Floofy

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Hi guys, I'm having problems making a stomp blazefire's 06 engine.

Now, I've already made the stomp itself and it works perfectly, but the problem is the execution. If Sonic's action is 0 (basic movements) he can do it just fine. But if his action is 1 (jumping) it puts him into 0 resulting in falling instead of stomping.

I've determined the problem to be the event that tells sonic to switch back to 0, but I can't find it.

Alternatively, is there any way I could set up an event so it goes to a certain alterable value and deliberately ignores another one?

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Click the main value object's icon in the event editor, and run your mouse through the event's it's affected by. I'd start in Actions.

I knew about that, I was hoping I wouldn't have to weed through an ocean of code. I guess I better get started :P

EDIT~

Well tails, your method worked. Turned out the modifications I had made to blazefire's grinding mechanics were screwing with the jumping... somehow... Anyways, it's all taken care of. Thanks :3

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