TailsSena Posted January 23, 2012 Report Share Posted January 23, 2012 Oh, and Norton won't let me play this, that's why i haven't reviewed it. Can you make a "safe" version? Link to comment Share on other sites More sharing options...
Floofy Posted January 23, 2012 Author Report Share Posted January 23, 2012 Oh, and Norton won't let me play this, that's why i haven't reviewed it. Can you make a "safe" version? Actually Tails, I've had two of my testers who use Norton say that, It's a false positive, ignore it. @StereoPixel, Actually Renritu is the name of the song, I was hesitant to ask for an original score as I'm fairly new here, if you want to compose some music for the game that would be amazing. @Blazefire, I'll try to meet every criteria you specified, that's a great list of non-bugs that my testers hadn't picked up on. Link to comment Share on other sites More sharing options...
TailsSena Posted January 23, 2012 Report Share Posted January 23, 2012 Actually Tails, I've had two of my testers who use Norton say that, It's a false positive, ignore it. I can't. Norton erases it as soon as it finishes downloading because my computer is fast enough that it can be checked that fast. I'd love to play it, but Norton literally will not let me. Link to comment Share on other sites More sharing options...
Floofy Posted January 23, 2012 Author Report Share Posted January 23, 2012 I can't. Norton erases it as soon as it finishes downloading because my computer is fast enough that it can be checked that fast.I'd love to play it, but Norton literally will not let me. Bummer :U I'm really not sure what to do about that, I never learned how to bypass faulty security. :I Link to comment Share on other sites More sharing options...
FanGameRevolver Posted January 23, 2012 Report Share Posted January 23, 2012 there's a way to turn that feature off on norton, I just dont remember how, Cuz I decided to stop using that shit and use Microsoft security essentials instead. Link to comment Share on other sites More sharing options...
JetHawk95 Posted January 23, 2012 Report Share Posted January 23, 2012 I'd love too :3 Have you got any more concepts you can PM me or shall I make some music for that first level? Link to comment Share on other sites More sharing options...
Floofy Posted January 23, 2012 Author Report Share Posted January 23, 2012 I'd love too :3 Have you got any more concepts you can PM me or shall I make some music for that first level? I'll send you some concepts, the level you see in the demo is only there to test the engine, I won't be using it in the final game. Link to comment Share on other sites More sharing options...
Core Posted January 24, 2012 Report Share Posted January 24, 2012 Bummer :UI'm really not sure what to do about that, I never learned how to bypass faulty security. :I Maybe you should just zip the file? I remember during SAGE I had a lot of trouble with Norton too; it deleted nearly every game that was downloaded directly as a .exe file. Link to comment Share on other sites More sharing options...
Kessler12 Posted January 24, 2012 Report Share Posted January 24, 2012 @TailsSena & Supersonic196: The running sprite is made by tarnishPrower, the same guy who did some sprites for mecha madness. Link to comment Share on other sites More sharing options...
Floofy Posted January 24, 2012 Author Report Share Posted January 24, 2012 @TailsSena & Supersonic196:The running sprite is made by tarnishPrower, the same guy who did some sprites for mecha madness. I see. It appears as if he's gone underground for a bit, bummer... I'll see if I can contact him. Link to comment Share on other sites More sharing options...
Hybrid35 Posted January 24, 2012 Report Share Posted January 24, 2012 IIRC He quit spriting. Link to comment Share on other sites More sharing options...
TailsSena Posted January 24, 2012 Report Share Posted January 24, 2012 Maybe you should just zip the file? I remember during SAGE I had a lot of trouble with Norton too; it deleted nearly every game that was downloaded directly as a .exe file. I was going to mention that. It doesn't check compressed stuff upon download. It checks them when scheduled to check the whole drive, though. Link to comment Share on other sites More sharing options...
Floofy Posted January 24, 2012 Author Report Share Posted January 24, 2012 Okay guys, the spindash isn't overpowered anymore, it takes a bit to charge it, and if you try to use it while running you'll roll. I figured you could roll to knock out anything in your way and then jump out of it. This method should stop players from abusing the spindash constantly to the end of the level. I've also gotten an air meter implemented while underwater. Link to comment Share on other sites More sharing options...
BlazefireLP Posted January 25, 2012 Report Share Posted January 25, 2012 Yeah, Tarnish deleted everything from his Deviant Art leaving it a blank flank canvas. I noticed this a while ago. A shame really... The running animation you are using is the only one of his that was free for use so it is completely fine for you to use it. Also, I believe the one you referring to that was mine is this one Link to comment Share on other sites More sharing options...
Floofy Posted January 25, 2012 Author Report Share Posted January 25, 2012 Yeah, Tarnish deleted everything from his Deviant Art leaving it a blank flank canvas. I noticed this a while ago. A shame really...The running animation you are using is the only one of his that was free for use so it is completely fine for you to use it. Also, I believe the one you referring to that was mine is this one [qimg]http://fc00.deviantart.net/fs71/f/2011/002/3/e/sonic_running_sprite_sheet_by_blazefirelp-d369c5l.png[/qimg] Could I use those? Link to comment Share on other sites More sharing options...
BlazefireLP Posted January 25, 2012 Report Share Posted January 25, 2012 Of course. Link to comment Share on other sites More sharing options...
Daniel Posted January 25, 2012 Report Share Posted January 25, 2012 Oh hello, Billy Hatcher. Anyway, the test you made is very decent, although I do think that 2 spindashes is rather redundant and so. Link to comment Share on other sites More sharing options...
Floofy Posted January 25, 2012 Author Report Share Posted January 25, 2012 [qimg]http://i.imgur.com/WcrYL.png[/qimg]Oh hello, Billy Hatcher. Anyway, the test you made is very decent, although I do recommend that 2 spindashes is rather redundant and so. Yeah, I've since fixed the spindash. Some people like the adventure spindash, and some like the classic dash, so I've made a hybrid of the two. Link to comment Share on other sites More sharing options...
BlazefireLP Posted January 26, 2012 Report Share Posted January 26, 2012 There was more than one spin-dash? I never noticed that... xD Link to comment Share on other sites More sharing options...
Floofy Posted January 26, 2012 Author Report Share Posted January 26, 2012 There was more than one spin-dash? I never noticed that... xD Originally It was only the adventure styled spindash, but then I got complaints about it being too overpowered, so I threw in an optional classic spindash. just crouch and tap shift. Link to comment Share on other sites More sharing options...
Serephim Posted January 26, 2012 Report Share Posted January 26, 2012 I dont get the concept of an "overpowered" spindash, i really don't. The whole purpose of the spindash is instantaneous speed, and manually doing it doesn't even take a full second of execution. They make it sound like skipping a single step means you're somehow cheating. Link to comment Share on other sites More sharing options...
Floofy Posted January 26, 2012 Author Report Share Posted January 26, 2012 I dont get the concept of an "overpowered" spindash, i really don't. The whole purpose of the spindash is instantaneous speed, and manually doing it doesn't even take a full second of execution. They make it sound like skipping a single step means you're somehow cheating. Niether do I, but if that's what makes the majority happy.... Link to comment Share on other sites More sharing options...
TailsSena Posted January 26, 2012 Report Share Posted January 26, 2012 I just kept the Worlds.5 spindash, and that seems to work. Link to comment Share on other sites More sharing options...
Floofy Posted January 26, 2012 Author Report Share Posted January 26, 2012 I just kept the Worlds.5 spindash, and that seems to work. I know, I could do that, but I prefer to make my own... I already have the new hybrid spindash implemented. It'll be in the next release. Link to comment Share on other sites More sharing options...
Zero Dozer Posted February 8, 2012 Report Share Posted February 8, 2012 Well, I've taken my first test on this and I have something to say. First, I'm glad this is not another Sonic Advanced graphic-based game with some crappy physics, it works pretty much fine. But you should put the jump button out of the Shift key, you know. Some options on Windows are accessed by pressing Shift five times, it makes some anticlimax when you're on some big section. The 2D recreation of Emerald Coast Act 1 is pretty good, too. And Sonic rushes like a bullet, meaning that his speed is quite good, too. But take this as a note: you need to tweak the Jumpdash/Homing Attack a bit. You know, the Jumpdash is still a little weak. About homing Attack, I thought I have seen only one part where I had to really use it, near the end of the act. Edit: I forgot to mention about a spring on the start of the act, it launches you only to a small line of rings. Sonic won't get launched pretty well unless you hold the jump button. Was it intended to happen? Well, for an engine test, you did quite good for a first strike. Keep going, pal! Link to comment Share on other sites More sharing options...
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