Floofy Posted January 19, 2012 Report Share Posted January 19, 2012 Does anyone know how I would go about using Box2D in the manner depicted here: I've tried before, but the results were terrible. Does anyone know how I could get this to work in the worlds engine? Link to comment Share on other sites More sharing options...
BlazefireLP Posted January 19, 2012 Report Share Posted January 19, 2012 There is a physics extension called the "Chipmunk phizix" which is even probably what they actually used. I believe the exact name is (Phizix-Chipmunk Engine (ChipX.mfx) Which can be found here. And some tutorials for it here and here (Official Website). There are some tutorials on Youtube and on the forums Hope this helped a bit. Link to comment Share on other sites More sharing options...
Floofy Posted January 19, 2012 Author Report Share Posted January 19, 2012 words huh... I could've sworn it was box2D, I'll give chipmunk another go. Link to comment Share on other sites More sharing options...
Streak Thunderstorm Posted January 20, 2012 Report Share Posted January 20, 2012 Box2D is better. Chipmunk is garbage. Link to comment Share on other sites More sharing options...
Streak Thunderstorm Posted January 20, 2012 Report Share Posted January 20, 2012 http://community.clickteam.com/showthread.php?t=62470&highlight=box2d Link to comment Share on other sites More sharing options...
Floofy Posted January 20, 2012 Author Report Share Posted January 20, 2012 Still clueless on how to import it into worlds... but It looks like this version has been updated from the one I used last year... Link to comment Share on other sites More sharing options...
Serephim Posted January 20, 2012 Report Share Posted January 20, 2012 Does anyone know how I would go about using Box2D in the manner depicted here: I've tried before, but the results were terrible. Does anyone know how I could get this to work in the worlds engine? Out of curisoity i downloaded that game. Now ive never played any stage of Sonic 06 other than Kingdom Valley.....but im pretty POSITIVE this fucking fangame has hit the nail on the head. Link to comment Share on other sites More sharing options...
Floofy Posted January 20, 2012 Author Report Share Posted January 20, 2012 Out of curisoity i downloaded that game.Now ive never played any stage of Sonic 06 other than Kingdom Valley.....but im pretty POSITIVE this fucking fangame has hit the nail on the head. It's pretty accurate, the bosses are extremely annoying, and the desert level is still broken. However massive kudos to badog2002 for getting it so close to the actual game. Link to comment Share on other sites More sharing options...
Serephim Posted January 20, 2012 Report Share Posted January 20, 2012 i dont know if it was on purpose or not, but it 100% captures the fuckshit nature of that game. It's just absolutely terrible. I dont know if thats bad or awesome on his part. Link to comment Share on other sites More sharing options...
Floofy Posted January 20, 2012 Author Report Share Posted January 20, 2012 i dont know if it was on purpose or not, but it 100% captures the fuckshit nature of that game.It's just absolutely terrible. I dont know if thats bad or awesome on his part. I know what you mean, I can't decide if hr was extremely lazy in development or extremely attentive to detail. Still, those box2D physics can be used in some pretty clever ways. Not that they were, they're just eye candy in STH2D. But if I could get some enemys with physics based attacks, or replace Damizean's bridges with physical objects, that would be pretty rad. Link to comment Share on other sites More sharing options...
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