Daniel Posted October 26, 2011 Report Share Posted October 26, 2011 I had the weirdest idea and I wanted to execute it. However, I do not know much about MMF2, other than just messing around with it and trial and error and making pretty menus and all, but I am wondering, how would I make some sort of Mega Man-esk platformer without the use of the *shudder* platform movement in MMF2? Also, move if in wrong section. Link to comment Share on other sites More sharing options...
BlazefireLP Posted October 26, 2011 Report Share Posted October 26, 2011 Two words. "Static" and "Engine". Link to comment Share on other sites More sharing options...
Daniel Posted October 26, 2011 Author Report Share Posted October 26, 2011 Two words. "Static" and "Engine". However, I do not know much about MMF2 I am not that very knowledgeable to make a static engine from scratch. Link to comment Share on other sites More sharing options...
BlazefireLP Posted October 26, 2011 Report Share Posted October 26, 2011 I made you like, what, 3? Use one. Link to comment Share on other sites More sharing options...
Daniel Posted October 26, 2011 Author Report Share Posted October 26, 2011 I made you like, what, 3? Use one. You made me one. I asked for help for this topic to learn about how to make a proper static engine without having to ask people on how to make one. But whup, look where one question gets me, moping around about drama around the internet again. Like I usually do. Ignore this, I was having a crappy day. Link to comment Share on other sites More sharing options...
BlazefireLP Posted October 26, 2011 Report Share Posted October 26, 2011 If you want help their is many tutorials on it. I recommend Gamerdude's one. It helped me a fuck-ton. Link to comment Share on other sites More sharing options...
Strife Posted October 26, 2011 Report Share Posted October 26, 2011 I've always found that the Platform Movement object provides a comfortable stepping stone for those who want to make an action platformer. Three of my completed games use the PMO for the player, actually. xD While it can be difficult to expand on, it's great if you just want to get the ball rolling and don't already have a solid static engine to work with. 1 Link to comment Share on other sites More sharing options...
Apricity Posted October 26, 2011 Report Share Posted October 26, 2011 If you'd be willing to use game maker I can probably bring myself to release the game maker megaman engine Ive been making. http://www.youtube.com/watch?v=QhI2nRCW5xU Theres a video of it. Link to comment Share on other sites More sharing options...
BlazefireLP Posted October 26, 2011 Report Share Posted October 26, 2011 I've always found that the Platform Movement object provides a comfortable stepping stone for those who want to make an action platformer. Three of my completed games use the PMO for the player, actually. xD While it can be difficult to expand on, it's great if you just want to get the ball rolling and don't already have a solid static engine to work with. I think he may be on about that *shudder* built in platform movement MMF2 has and not the extension which is actually probably perfect for a Megaman engine now that I think about it... Link to comment Share on other sites More sharing options...
Daniel Posted October 26, 2011 Author Report Share Posted October 26, 2011 I think he may be on about that *shudder* built in platform movement MMF2 has and not the extension which is actually probably perfect for a Megaman engine now that I think about it... I actually know about that extension, and a tutorial comes with the extension. I might look into it. Thanks Strife. Also, sorry for the bad mood yesterday, I had a crappy day. Link to comment Share on other sites More sharing options...
SaitoSan Posted October 28, 2011 Report Share Posted October 28, 2011 I have one that i made it has the proper things completed for you to start with i used blazefirelp's to do it. http://www.mediafire.com/?6ene0p41zn77on4 P.S please don't ask why its that much mb i really don't know myself. Link to comment Share on other sites More sharing options...
DimensionWarped Posted October 29, 2011 Report Share Posted October 29, 2011 Making a Mega Man engine is theoretically fairly simple... especially if it's an NES style Mega Man game. You basically just have left/right motion, jumping, and figuring out how to display your sprites appropriately while firing. Unlike Sonic, I don't think you usually even need to worry about acceleration... aside from maybe on ice stages, and there I think it's handled only when you are on the ice bricks... so still not necessarily part of the player. Early Mega Man games didn't even have slopes. Things will probably get trickier as you attempt to implement more of the abilities that came later in the series like the slide... but yeah, Mega Man is rather simple all things considered. Other things I didn't mention: Ladders (Mega Man snaps to the center of the ladder when climbing and can fire while on a ladder and stationary, also going to the left or right while on the ladder does nothing other than reorient which way you'll fire. Jumping dismounts the ladder and I'm not sure if you drop down straight away or if you jump at a reduced height or what, might even depend on the specific game) Being hit (Player gets pushed back at a slightly slower than walking speed for the duration of the hit animation and has no control) Aaaaand... I think that's it. Early Mega Man games weren't replete with abilities. If you need an absolute starting point, try to figure out just how to move the player left and right in a static manner. In the case of mega man, it's as simple as changing your x position by a certain value per frame. Link to comment Share on other sites More sharing options...
Techokami Posted October 29, 2011 Report Share Posted October 29, 2011 If you're seeking an engine, here's one you can use. The open source .MFA is on this page. Link to comment Share on other sites More sharing options...
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