Jump to content
A 2021 backup has been restored. Forums are closed and work in progress. Join our Discord server for more updates! ×
SoaH City Message Board

E02 Multiplatform 2D Game Engine


Recommended Posts

New to v11.09.18:

Keywords/Expressions - Replace certain Math and Conditional Commands with a friendlier expression syntax; use variables/values right in the expression

Sprite File and Sprite Editor - A new Sprite File format has been created to replace the textual Sprite Data from Character/Object Defs, and allow Sprite Set and Sprite Frame lists to be manipulated from within the Sprite Editor, including importing new Frame graphics from external images

Stamps- Structures larger than a single 8x8 Tile can be combined to form "Stamps", which can be used in the Level Editor's new "Stamp Draw Mode" to build levels more quickly. Functions similar to the existing Copy/Paste feature, but Stamps can be cycled through like Tiles, and are displayed below the cursor while editing

[see the What's New document for further details, more updates, and older versions]

--------------------------------------------------------

E02 is a versatile, performance-oriented engine for creating many different types of 2D games. Any game developed with E02 will run on any supported system (assuming the spec of the lowest-supported system has been considered), which currently include: DOS, Windows, Linux, Intel/PowerPC MacOSX, PSP (Custom Firmware), Wii (Homebrew Channel), and GP2X Wiz

For more information, check out the official site:

http://stealth.hapisan.com/E02

Games currently in-development for E02 include:

Megaman: Triple Threat - http://stealth.hapisan.com/MMTT

Sonic the Hedgehog: Project Mettrix - http://stealth.hapisan.com/Mettrix

Currently-Available game templates include:

Generic Template - Just enough to be able to put something on the screen and fiddle with it

Sonic the Hedgehog Template - Made from the same scripts and data as Project Mettrix; demonstrates basic Sonic 3 gameplay for Sonic and provides a basis on which new levels, enemies, items, and abilities can be added (At present, this large template has not been updated to use the Alias system introduced in E02 v11.08.11. This update is in progress, and will be released when it is complete)

http://stealth.hapisan.com/E02/#Templates

For discussion and support, visit the Forum:

http://stealth.hapisan.com/Forum

Or the official IRC channel:

Server- irc.badnik.net

Channel- #OC

The following resources are also available for instant update notification:

http://www.twitter.com/E02Stealth

http://www.youtube.com/OCStealth

  • Like 1
Link to comment
Share on other sites

Could we see a Megaman template as well?

I had planned for one at the same time as the Sonic template, but converting, cleaning up, and commenting large numbers of massive scripts that date back to 2003 is so time-consuming that I couldn't justify putting off other issues once the Sonic one was finished. As it is, I still need to go back over the entire set to covert all the Command and Variable IDs to Aliases so it's more usable

The existing Megaman scripts are extremely ugly and not at all suitable for anyone who doesn't have much experience with E02 and wasn't involved in creating them in the first place. I would not only have to convert, clean, and comment every existing file, but also make an entirely new "game" of them, since I won't be using any Triple Threat content, which means creating a new level and more new event and menu coding, at the very least. It's not impossible, but I can't make any guarantees about when I can put that kind of time into it

Link to comment
Share on other sites

  • 1 month later...

New to v11.09.18:

Keywords/Expressions - Replace certain Math and Conditional Commands with a friendlier expression syntax; use variables/values right in the expression

Sprite File and Sprite Editor - A new Sprite File format has been created to replace the textual Sprite Data from Character/Object Defs, and allow Sprite Set and Sprite Frame lists to be manipulated from within the Sprite Editor, including importing new Frame graphics from external images

Stamps- Structures larger than a single 8x8 Tile can be combined to form "Stamps", which can be used in the Level Editor's new "Stamp Draw Mode" to build levels more quickly. Functions similar to the existing Copy/Paste feature, but Stamps can be cycled through like Tiles, and are displayed below the cursor while editing

[see the What's New document for further details, more updates, and older versions]

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...