Aikocho Posted July 23, 2011 Report Share Posted July 23, 2011 Anything related to Generic Garden's graphics, designs, and music goes here. Zone 3: AMAZING ARCADE ZONE Miniboss: Giant Springbeetle (battle beetle with top-spring) Boss: New boss – something involving a roulette wheel? Description: The sun has fully set and night-time has come into play on Zero Island. Amazing Arcade, for no better way to describe it, is like the lovechild of Starry Night Zone and Neo Gigapolis Zone, with more neon signs, more high-octane action and a heaping helping of casino gimmicks and arcade-game references thrown in. Posters of old SEGA games adorn the walls, neon signs flicker with old SEGA catchphrases and the pop-art style of old Sonic is prominent. In the background of Amazing Arcade, some tubes (Zone 4) and canyon mountains (Zone 5) can be seen. The third act of Amazing Arcade is early morning, with a purple-y sky. Animals: Flicky, Chirp, Tiger, Iggy – the four animal types in the arcade game Flicky. Chirp, Tiger and Iggy appear exclusively in this stage. There is no artwork of this zone... Link to comment Share on other sites More sharing options...
Strife Posted September 16, 2011 Report Share Posted September 16, 2011 Y'know, the roulette wheel boss kinda reminds me of a boss I made in Star Park Zone for my old fangame. Basically, I had a giant roulette wheel spin around, and whatever space it landed on, it would either spawn a pile a badniks for the player to bust or release an obstacle or trap. In this case, maybe you could have Eggman (or whoever his replacement is) at the center of the roulette in the background, and depending on what space the roulette would land on, several different things could happen: - Spawn badniks - Spawn bouncing spikeballs - Shoot projectiles from the walls/floor - Randomly move parts of the floor up or down - Etc. I would just be careful not to have it too random, but I do like the idea of a roulette boss for this stage. Link to comment Share on other sites More sharing options...
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