Flare Posted July 2, 2006 Report Share Posted July 2, 2006 I have finally coded the bridge in the 360 engine but it doesn't run smooth the character jumps kinda when walking on it, does any one have any suggestions? Link to comment Share on other sites More sharing options...
Asuma Posted July 2, 2006 Report Share Posted July 2, 2006 First off, tails sprite, ownage. Secondly, I saw a bridge tutorial like that one the old clickteam forums. I'll see if I can nab it. Also, it might help to post your code. Link to comment Share on other sites More sharing options...
Flare Posted July 2, 2006 Author Report Share Posted July 2, 2006 Ok, well I have a active object for each bridge part. If the character is on an part of the bridge it lowers until it touches a sensor and the rest of the bridge parts have this formula For bridge part 2: Y= ( Y( "Bridge 1" ) / 2 ) + ( Y( "Bridge 3" ) / 2 ) I think I got it working If I I make sure the sensor isn't two low so the bridge doesn't stretch too much, but I am wondering If I can be made smoother Link to comment Share on other sites More sharing options...
Asuma Posted July 2, 2006 Report Share Posted July 2, 2006 Hmm.. did you try using smaller parts? The Tutorial I mentioned worked rather well. I'll see if I can cook up something. Link to comment Share on other sites More sharing options...
hRook Posted July 3, 2006 Report Share Posted July 3, 2006 I bet I know your problem. Right now you probably have the bridge set to change position at no specific rate, just relative to your player. Add a bit of delay in there (i'd say 00"02 ~ 00"07) to make the bridge feel a little more realistic, and it'll probably fix that jump problem too. Link to comment Share on other sites More sharing options...
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