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Sonic Battle Lost Ending Neo(SBLEN)


Ututuya

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This was why I stopped playing MUGEN after I discovered the Open Beats of Rage Engine, you can download any character to fight each other, that's a plus, but some of the A.I. is too weak or too strong and over time was very Broken. Howver I play Marvel super Heroes from time to time with MUGEN, it's not as broken.

This wasn't made with Mugen, though. It was made with Enterbrain's 2D Fighter Maker engine. For some reason, the "Config" option at the menu never works...

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BOR is very lame in my opinion. You have to have to projectile attached to the sprite (unless someome made it better).

Anyway, fighter maker is pretty soild, but so is Mugen.

You dont have to attach any to the sprite unless you want to. any entity can throw projectiles as knives. The OpenBOR(That's what we call it now) engine has been updated since it release and still is now, I haven't even learned everything you can do with it yet.

@Hyper Emerson

This wasn't made with Mugen, though. It was made with Enterbrain's 2D Fighter Maker engine. For some reason, the "Config" option at the menu never works...

yeah, I've played a game made with this before. It seems very similar to MUGEN but I don't you can just download characters for it.

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  • 4 months later...

If anyone's interested, I made an english Tutorial (sort of) for the game mechanics, open the Spoiler tab for it:

You use 6 buttons, A (weak attack), B (medium attack), C (strong attack), D (heavy attack), E (energy charge), F (evasion).

The basic combo would be A, B, C, D(sends the opponent flying), D(homing attack at the opponent); but you'll see that there's a lot of variety using the various Special Moves on ground and air.

All Special Moves are done with combinations like:

-> + attack

<- + attack

Down + attack

Down, -> + attack

Down, <- + attack

Down, <-, -> + attack

Down, ->, <- + attack

Down, Down + attack

<-, -> + attack

->, <- + attack

->, <-, -> + attack

<-, ->, <- + attack

Super Moves use 1 level of your Power Gauge, each character has 3 different ones, and they're done with combinations like:

Down, Down + attack

Down, ->, Down, -> + attack

Down, <-, Down, <- + attack

<-, ->, <-, -> + attack

->, <-, ->, <- + attack

Other useful moves:

- High Jump: Down, Up

- Air Recovery: Up, when at the peak of your flight (regain control of your character in the air)

- Ground Recovery: Up, when about to hit the ground (regain control of your character on the ground)

- Wall Recovery: <- or ->, when about to hit right or left wall (regain control of you character besides the wall)

- Uppercut (sort of): Down + D (sends the opponent upwards, good combo launcher)

- Energy Charge: E (some characters also recharge health or specific ability bars)

- Dash (also works in air): <-, <- or ->, -> (can't be hit at the very beginning of it)

- Aerial (also works in air): -> + F (short leap forward, can't be hit during it; need at least 1 level of the Energy Gauge, and uses 10% of it...at 0 energy level, it's a shorter forward Dash)

- Backwards Evasion: <- + F (a long backwards dash, can't be hit during it; need at least 1 level of the Energy Gauge, and uses a little bit of it...at 0 energy level, it's a normal backwards Dash)

- Force Guard: Down + F (barrier that makes you temporarily invincible, but you can't move; need at least 1 level of the Energy Gauge, and uses 10% of it)

- Throw: -> + C (while close to your opponent)

- Air Throw: -> + C (while close to your opponent, in the air)

- Throw Recovery: C, press quickly when the opponent catches you for a Throw (gets out of the opponent's grasp)

- Guard: <- (can be broken if you guard too many consecutive hits; check the guard meter bar under your health bar)

- Just Defense: <-, guard an attack just before it hits you (stuns the opponent for a short time)

- Blocking: ->, while guarding a series of attacks (counters the attacker)

- Special Ability Derivation: when you hit the opponent with the right Special Move, hold the direction where your opponent is and quickly press the attack button you used to perform that move (the right Special Move is the one that displays the "Special ability derivation!" message when it hits the opponent, but not all characters have one of those; if done correctly, after the special you'll hit the opponent with additional attacks, and the message "Additional special ability SUCCESS!!" will be displayed)

N.B. I listed the commands considering your character is facing the right; when he is facing the left, all directions are obviously inverted.

Anyway Ututuya, I know I'm late to the party, but I guess a huge "Thank You" for this game is in order: it's amazingly engaging, solid, polished and really well thought out in details.

You should advertise it much more outside Japan, I found out about it by a fortunate mistake, but there are no decent english sources; this game would be a huge success if it had more visibility.

Also, there's a program called Lunaport that allows online play for games developed with 2D Fighter Maker, but we need more players! :asweatdrop:

(I know you play it online through Windows Messenger, but I can't understand the japanese guide on your website)

Oh, and lastly, there's one most noticeable bug that I hope you'll fix in the next version: whenever you cross your opponent in the air, all your commands get inverted but your character won't turn around until he lands on the ground...this gets really confusing, and the AI seems to suffer from it as well.

Other then that, thanks again for this really awesome jewel of a game! :tgrin:

Edit: In case people didn't notice, the next version will be coming soon, as teased in the website:

http://66.196.80.202/babelfish/translate_url_content?.intl=us&lp=ja_en&trurl=http%3a%2f%2fwww7a.biglobe.ne.jp%2f%7esdside%2fsblentop.html

Can't wait!! :aparty:

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If anyone's interested, I made an english Tutorial (sort of) for the game mechanics, open the Spoiler tab for it:

You use 6 buttons, A (weak attack), B (medium attack), C (strong attack), D (heavy attack), E (energy charge), F (evasion).

The basic combo would be A, B, C, D(sends the opponent flying), D(homing attack at the opponent); but you'll see that there's a lot of variety using the various Special Moves on ground and air.

All Special Moves are done with combinations like:

-> + attack

<- + attack

Down + attack

Down, -> + attack

Down, <- + attack

Down, <-, -> + attack

Down, ->, <- + attack

Down, Down + attack

<-, -> + attack

->, <- + attack

->, <-, -> + attack

<-, ->, <- + attack

Super Moves use 1 level of your Power Gauge, each character has 3 different ones, and they're done with combinations like:

Down, Down + attack

Down, ->, Down, -> + attack

Down, <-, Down, <- + attack

<-, ->, <-, -> + attack

->, <-, ->, <- + attack

Other useful moves:

- High Jump: Down, Up

- Air Recovery: Up, when at the peak of your flight (regain control of your character in the air)

- Ground Recovery: Up, when about to hit the ground (regain control of your character on the ground)

- Wall Recovery: <- or ->, when about to hit right or left wall (regain control of you character besides the wall)

- Uppercut (sort of): Down + D (sends the opponent upwards, good combo launcher)

- Energy Charge: E (some characters also recharge health or specific ability bars)

- Dash (also works in air): <-, <- or ->, -> (can't be hit at the very beginning of it)

- Aerial (also works in air): -> + F (short leap forward, can't be hit during it; need at least 1 level of the Energy Gauge, and uses 10% of it...at 0 energy level, it's a shorter forward Dash)

- Backwards Evasion: <- + F (a long backwards dash, can't be hit during it; need at least 1 level of the Energy Gauge, and uses a little bit of it...at 0 energy level, it's a normal backwards Dash)

- Force Guard: Down + F (barrier that makes you temporarily invincible, but you can't move; need at least 1 level of the Energy Gauge, and uses 10% of it)

- Throw: -> + C (while close to your opponent)

- Air Throw: -> + C (while close to your opponent, in the air)

- Throw Recovery: C, press quickly when the opponent catches you for a Throw (gets out of the opponent's grasp)

- Guard: <- (can be broken if you guard too many consecutive hits; check the guard meter bar under your health bar)

- Just Defense: <-, guard an attack just before it hits you (stuns the opponent for a short time)

- Blocking: ->, while guarding a series of attacks (counters the attacker)

- Special Ability Derivation: when you hit the opponent with the right Special Move, hold the direction where your opponent is and quickly press the attack button you used to perform that move (the right Special Move is the one that displays the "Special ability derivation!" message when it hits the opponent, but not all characters have one of those; if done correctly, after the special you'll hit the opponent with additional attacks, and the message "Additional special ability SUCCESS!!" will be displayed)

N.B. I listed the commands considering your character is facing the right; when he is facing the left, all directions are obviously inverted.

Anyway Ututuya, I know I'm late to the party, but I guess a huge "Thank You" for this game is in order: it's amazingly engaging, solid, polished and really well thought out in details.

You should advertise it much more outside Japan, I found out about it by a fortunate mistake, but there are no decent english sources; this game would be a huge success if it had more visibility.

Also, there's a program called Lunaport that allows online play for games developed with 2D Fighter Maker, but we need more players! :asweatdrop:

(I know you play it online through Windows Messenger, but I can't understand the japanese guide on your website)

Oh, and lastly, there's one most noticeable bug that I hope you'll fix in the next version: whenever you cross your opponent in the air, all your commands get inverted but your character won't turn around until he lands on the ground...this gets really confusing, and the AI seems to suffer from it as well.

Other then that, thanks again for this really awesome jewel of a game! :tgrin:

Edit: In case people didn't notice, the next version will be coming soon, as teased in the website:

http://66.196.80.202/babelfish/translate_url_content?.intl=us&lp=ja_en&trurl=http%3a%2f%2fwww7a.biglobe.ne.jp%2f%7esdside%2fsblentop.html

Can't wait!! :aparty:

Those attack are good but, it concerned me about that game.

Did this game need a version or a demo or something.

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  • 2 months later...

Also, there's a program called Lunaport that allows online play for games developed with 2D Fighter Maker, but we need more players! :asweatdrop:

(I know you play it online through Windows Messenger, but I can't understand the japanese guide on your website)

how does this work?

There should be a guide for this

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  • 2 years later...
  • 3 months later...

Here are alternate links, since the website is currently malfunctioning.

Download Link:

http://www.mediafire.com/download.php?z0aml60zirhweuk

Easy Patch:

http://ilcane87.webs.com/SBLEN-EasyTypePatch.rar

Also, while the author isn't working on this game anymore, he's going to send me an incomplete new version of it in April, which he had been working on in the past.

Development for it could be resumed, then.

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  • 3 weeks later...

As promised, here is the latest version of the game:

http://www.mediafire.com/?bh7ud3w37ch79cw

It includes 1 new character, Chaos 0, who is pretty much complete, as he only lacks AI.

He has no portrait in the selection screen, but you can choose him by selecting the first blank slot in the bottom row.

Unfortunately, work on other characters was just barely started, Cream just shows a few frames of her standing animation, and the others aren't even on the list in the editor.

Anyway, if anyone is interested in editing or using any asset of this game, Rio Ututuya unprotected the source files, which can now be opened using Fighter Maker 2nd (that I included in the download).

It can also be used to play AI vs. AI matches, Team Battles, Boss characters.

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