Gabebilo Posted August 11, 2009 Report Share Posted August 11, 2009 Hi guys and greetings from Brazil. Ok, here´s the deal, I´m not a hardcore programmer but I´ve been making Sonic Fan Games (or at least some betas) for at least 5 years on clickteam products. Some months ago I started fiddling about Sonic Worlds and was sucessfull with loads of things but after cracking my skull with some problems I thought about posting this thread. I´m trying to implement some new moves for Sonic: -Kick (when moving and pressing action 2, kinda like rolling) -Wall climb (pressing jump when coliding with a wall) -Homming Attack (no explanation needed) Ok, I know there´s infinite threads about homming and it´s not Sonic Worlds intention to add new gen moves, but I would very much appreciate some help, because I really don´t know what to do anymore. For Kicking, I pretty much copyied everything about Rolling, created a new active object called "Player_ActionValuesC" with the same variables of Rolling (in the Player_ActionValuesA object) set it´s initial values to the same as the rolling variables. (for testing proposes) Meaning, I copyied and recreated the rolling action. But now when I am walking and press the action button 2 everything works fine, but Sonic never decelarates or break, he just continue following the platform (with the animation I chosen for the kicking action) I can´t figure why. For Homming, I used porcelaine´s code (http://www.sonicfangameshq.com/forum/archive/index.php?t-458.html) with some minor adjustments, instead of using counters I used activating and deactivating groups, with homming being a new action for Sonic. The problem is the same as always, I don´t want Homming to be random so I can make for example a pathway of aerial enemies and the only way to cross is by homming on each one of them. I read all threads and I´m still confused as ever. The Wall Jumping I can´t seem to even start it, so any advices would be much of help. Regards, Gabe Link to comment Share on other sites More sharing options...
Realm0D Posted August 11, 2009 Report Share Posted August 11, 2009 Hi guys and greetings from Brazil.Ok, here´s the deal, I´m not a hardcore programmer but I´ve been making Sonic Fan Games (or at least some betas) for at least 5 years on clickteam products. Some months ago I started fiddling about Sonic Worlds and was sucessfull with loads of things but after cracking my skull with some problems I thought about posting this thread. I´m trying to implement some new moves for Sonic: -Kick (when moving and pressing action 2, kinda like rolling) -Wall climb (pressing jump when coliding with a wall) -Homming Attack (no explanation needed) Ok, I know there´s infinite threads about homming and it´s not Sonic Worlds intention to add new gen moves, but I would very much appreciate some help, because I really don´t know what to do anymore. For Kicking, I pretty much copyied everything about Rolling, created a new active object called "Player_ActionValuesC" with the same variables of Rolling (in the Player_ActionValuesA object) set it´s initial values to the same as the rolling variables. (for testing proposes) Meaning, I copyied and recreated the rolling action. But now when I am walking and press the action button 2 everything works fine, but Sonic never decelarates or break, he just continue following the platform (with the animation I chosen for the kicking action) I can´t figure why. For Homming, I used porcelaine´s code (http://www.sonicfangameshq.com/forum/archive/index.php?t-458.html) with some minor adjustments, instead of using counters I used activating and deactivating groups, with homming being a new action for Sonic. The problem is the same as always, I don´t want Homming to be random so I can make for example a pathway of aerial enemies and the only way to cross is by homming on each one of them. I read all threads and I´m still confused as ever. The Wall Jumping I can´t seem to even start it, so any advices would be much of help. Regards, Gabe Want me to make you a walljump example? Link to comment Share on other sites More sharing options...
Aikocho Posted August 11, 2009 Report Share Posted August 11, 2009 I have a homing attack example for worlds if you need it. You'll have to thank LarkSS though, since he made it for me. Link to comment Share on other sites More sharing options...
Gabebilo Posted August 11, 2009 Author Report Share Posted August 11, 2009 Gotta thank you Realm0D, with your wall jump example I´m sure I can work something out. MCKaosu, it would be of great help, and I´ll be sure to thank him. ;P Link to comment Share on other sites More sharing options...
Kessler12 Posted August 11, 2009 Report Share Posted August 11, 2009 wall jumping I made that before in my old whirlwind engine. But I don't know if it would work in the newer worlds. http://www.megaupload.com/?d=XKGB2RBD Link to comment Share on other sites More sharing options...
Gabebilo Posted August 12, 2009 Author Report Share Posted August 12, 2009 wall jumping I made that before in my old whirlwind engine. But I don't know if it would work in the newer worlds. http://www.megaupload.com/?d=XKGB2RBD Oh, thanx´a lot I´m gonna have a look at it in the morning and see what I can do. ;P Link to comment Share on other sites More sharing options...
Aikocho Posted August 12, 2009 Report Share Posted August 12, 2009 sorry it took me so long. But I hope you can open rar files. Homing in worlds.rar Link to comment Share on other sites More sharing options...
Gabebilo Posted August 13, 2009 Author Report Share Posted August 13, 2009 Alright! Thanx a lot, both of you, I´m gonna spend this weekend working on it and see what I can came up with. Cheers Link to comment Share on other sites More sharing options...
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