Jump to content
A 2021 backup has been restored. Forums are closed and work in progress. Join our Discord server for more updates! ×
SoaH City Message Board

[MMF2] Color Palette


Asuma

Recommended Posts

EDIT: Nevermind.

I have a new problem.

I'm doing a palette swap for my MMGame. It take too much memory. At first it worked fine, but then suddenly the FPS drops by 30 FPS. I have no idea why. However it seems the more animation I add to Megaman, the low the FPS gets.

I wish Constrcut had the ability to change colors like MMF....

Any here's the file.

http://www.mediafire.com/download.php?egznuwlxlzm

By the way, don't suggest GM. I will not use it.

Link to comment
Share on other sites

Solution is very simple.

NEVER EVER use always conditions for color swap. It's really resource-consuming for MMF to do it all the time. Do it only once, when it's necessary.

For example "megaman changes his weapon - change color of his suit".

But not "always change color of his suit to match his weapon".

problemgxt.png

Link to comment
Share on other sites

I can't quite understand why do you need to change his color all the time.

Megaman is not hyper sonic.

You still don't need that for charging. You can change his color every 0.5-1 second but not all the time.

Link to comment
Share on other sites

Yes of caurse I did, I'm stealing graphics from there :)

I see what you want. You want those rapid shining or what not effect when megaman is charging his buster.

In this case you have to have 2 active objects. One with darker pallet and one with lighter (in your case it's 4 objects including 2 "shooting mode" ones) and just change their visibility/invisibility.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...