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Talking Points: The Escapist: Play Like You're Five


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Seeing as how general discussion usually consists of birthday topics, I figured I'd scour other websites in search of stuff to talk about that I think you guys might find interesting. I invite other users to do the same, especially if you guys find something good from a blog or something, as those commentors are usually idiots.

Moving on, here is an article that was just posted over at The Escapist about a father who has observed how his son plays in a video game rather than with. Here's an excerpt:

He seemed to often forget entirely that there were precious stars waiting at the end of elaborate areas to be gathered. He didn't move ever forward, so much as he moved kind of sideways, scuttling in a zig-zag to some sort of conclusion. Together, often with my help, we would meander through the lush country sides of these games until we happened upon the goals more by accident than intention.

Honestly, I feel this approach to gaming just might not happen enough for me. Sure I've felt myself playing with the physics in Galaxy for a good 15 minutes, but I really just don't meander around in games anymore. I guess I mostly have MMOs to blame for my notion of always having to have a goal. Anyway, start talking.

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Heh, that IS true. I remember when i was younger, I would always just mess around, never really playing the game just to finish it.

As I grew older, I gradually just started going for the goal more and more.

Although, I wont lie, I kinda liked the unleashed engine, and i spent more than my share of time running on water and slopes in cool edge, lol.

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It's funny, I play like that all time. I think it comes from testing stuff in my own games. Moving around, marveling at what's achieved on the screen type deal. Of course, it's usually after I've beaten a game for the first time

Sonic Unleashed for example, I pretty much rushed to get the bare minimum of coins to complete the game, and now I find it's enjoyable just to pick any daytime level or hub even and just cruise around for novelty.

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I've always went for the goal even as a kid. I honestly was a very fast learner in games like Sonic where I would see other kids mess up on the first and second levels, getting Game Over. The only thing that gave me trouble was Carnival nights Zone Act 2 (You know what I'm talking about.)

Anyways, a Dad observing his son like an animal in the wilderness? That's pretty cool and I haven't seen it done at all.

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Hey dad, why don't you take your son out and throw around the ole' pigskin around?

Well... when I was younger all the video games I played consisted of side-scrolling levels. Not much observation to do there. ;P Just heaps of repeated background tiles and enemies. It became a formula, and thusly that's how I play games today.

(Side Note: This younger generation of gamers are spoiled. :P 3D? Online Multiplayer? No, we've got 2D Sonic the Hedgehog 2, with offline multiplayer... but only if you can convince your buddy to come over...

Oh wait, he wants to be Sonic? ...and why can't Tails fly?)

*Face Palm*

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Though I've usually played a game with the intention of meeting a goal since I was small, more and more as of late I may just end up playing around with the engine or take a look around the environment marveling the graphics and minor details that most people would never know existed.

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That's how I played Sonic Adventure. Game took me forever to beat because I talked to every NPC possible, touched everything, and rotated through characters so they all finished at about the same time. Haven't actually played a Sonic game that way since, really.

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But it took me forever to appreciate goal-oriented direction. I was finally starting to make a habit of looking for and going for what the designer intended instead of frustrating myself over all the lack of freedoms imposed by the directed design. And now you're telling me all that time, I was just losing my childhood? ;_;

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I still play games like that. Me and my mate often stick a game and see how much stupid shit we can do to make ourselves lol. That's why I like GTA games as much as I do because, even though they are exceedingly violent, I can do amazingly stupid things in them.

Like crash fire trucks into Air Force fighter jets. Haha wow.

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If the story is compelling, I tend to do the main goals just to stay in character; Link wouldn't play with chickens if he just saw his sister get kidnapped.

If the story's just average, I'll go back and forth between the story missions and dicking around.

If the story is absolute shit, I'll name my character something like F****tAss Clemens and dick around for hours. I also do this if I'm stuck on a frustrating part of the game.

A quick random tangent: Escapist's article "Grinding to Infinity" was pretty good. I had no idea why I put 100+ hours in Disgaea.

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