Chaos Rush Posted December 27, 2008 Report Share Posted December 27, 2008 Well, recently I've been wondering what's the best and most stable 360 movement engine. It's natural for most people to think that the most recent is the best, I currently prefer to use an older build. Anyway, the three engines I'm talking about are: 1. The latest Sonic Dash Engine 2. The Examples Pack that Damizean released at GMC 3. The old "Cyber Green" engine Primarily I'm asking somebody who would know the most about these engines, such as Kain or Damizean. Link to comment Share on other sites More sharing options...
Sponick Posted December 27, 2008 Report Share Posted December 27, 2008 Obiously, the sonic dash, besides be the most complete, it's the best in programmation part. But it's hard to add things due to you don't have build that engine. i mean, Revival is good enough to build a very decent game and you'll have less problems to programm another things. but, talking about movement, sonic dash Link to comment Share on other sites More sharing options...
Damizean Posted December 27, 2008 Report Share Posted December 27, 2008 The Sonic Dash engine (Xmas Engine revision) is by far the most superior, in terms of engine design and code. It's (IMHO) the most robust of them all, with most features (specially if you use the Xmas Gift one) and the easiest to work with, once you get used to the framework, as it's completely States Machine based. States Machines are helpful to have a clean, robust code, and makes easier to spot any glitch or problem you could have while performing an action (as the actions code don't overlap). Link to comment Share on other sites More sharing options...
Chaos Rush Posted December 27, 2008 Author Report Share Posted December 27, 2008 The Sonic Dash engine (Xmas Engine revision) is by far the most superior, in terms of engine design and code. It's (IMHO) the most robust of them all, with most features (specially if you use the Xmas Gift one) and the easiest to work with, once you get used to the framework, as it's completely States Machine based. States Machines are helpful to have a clean, robust code, and makes easier to spot any glitch or problem you could have while performing an action (as the actions code don't overlap). But doesn't the older engine have something similar to state machines? Anyways, could you explain me the big difference between the Xmas engine and the Examples pack? Thanks, and obviously the very old "green" engine is out of the question. Link to comment Share on other sites More sharing options...
Damizean Posted December 27, 2008 Report Share Posted December 27, 2008 But doesn't the older engine have something similar to state machines? Anyways, could you explain me the big difference between the Xmas engine and the Examples pack? Thanks, and obviously the very old "green" engine is out of the question. Not exactly, the previous engines had code to perform depending upon wich action was being executed, but all the codes with all the checks were performed secuentally (meaning, execute code for Idle, execute code for Jumping, etc) each step. That translates in cases where code of one action may overlap another, and even not properly manage the transition from an action to another. Using States Machines is different, because the code for each action is contained and executed separately, and once. And more importantly, each state of the machine control how and when to change to another state, if a certain criteria mets up. This prevents from action code overlapping and random problems once you get to do complex stuff. And, about the diference between the Xmas engine and the examples one, is the fact it's a completely new engine, meaning I coded stuff with a diferent focus, after seeing the drawbacks I could find with the PoS engine. It ended up being cleaner, better programmed (more optimizated, even) and modular oriented, meaning it being more friendly for the programmer. Link to comment Share on other sites More sharing options...
Asuma Posted December 28, 2008 Report Share Posted December 28, 2008 My question is that why games made with GM6 or 7 crashes. At at least, on me. Link to comment Share on other sites More sharing options...
Damizean Posted December 28, 2008 Report Share Posted December 28, 2008 My question is that why games made with GM6 or 7 crashes. At at least, on me. Computer specs? Link to comment Share on other sites More sharing options...
Asuma Posted December 28, 2008 Report Share Posted December 28, 2008 Mobo: Gigabyte K8NSC CPU: AMD Athlon 64 5300+ 2.21Ghz RAM: 1GB (1024) GPU/VGA: GeForce 7300GT 512MB Link to comment Share on other sites More sharing options...
Recommended Posts