Lepretr0n Posted October 22, 2008 Report Share Posted October 22, 2008 I've been working on this for 2 or so months, its made in Flash (coded in ActionScript). My first (real) game, and i've been working pretty hard. Keep in mind this is just an engine, but I plan to make a full game out of this one day. ignore the stuff at the bottom, just made it for my personal reference. Oh and no load bar, so wait for it Arrows to move, "a" to charge spin attack. Make sure you're holding left or right when releasing "a". Edit: Oh yeah and I drew the graphics (not that that's much to be proud of) except the bad guys Update: added rings = healthiness. Try it out here Link to comment Share on other sites More sharing options...
Daniel Posted October 23, 2008 Report Share Posted October 23, 2008 Hmm... Pretty stable! But, the camera is too shaky and when you do a spin-dash and release, your supposed to be still spinning. Overall, pretty good. Link to comment Share on other sites More sharing options...
cyborg_ar Posted October 23, 2008 Report Share Posted October 23, 2008 reset lulz Link to comment Share on other sites More sharing options...
Damizean Posted October 23, 2008 Report Share Posted October 23, 2008 How are you managing collisions? Just curious. Also, random advice. I've noticed you use way too many redundant variables that could be scaled down on a single action state variable, wich is the best way to handle characters and such. I suggest you try to make it work more like a states machine for the best funcionality and better debugging. Link to comment Share on other sites More sharing options...
Lepretr0n Posted October 23, 2008 Author Report Share Posted October 23, 2008 How are you managing collisions? Just curious.Also, random advice. I've noticed you use way too many redundant variables that could be scaled down on a single action state variable, wich is the best way to handle characters and such. I suggest you try to make it work more like a states machine for the best funcionality and better debugging. I only used so many variables because I've been coding this over time, with no even basic plan at all on how to organize it, making it basically one big mess. I might clean it up sooner or later, but i doubt it. As for collisions, I'm using a basic hitTest: _root.ground.hitTest(this._x, this._y+1, true) or _root.ground.hitTest(this._x, this._y+22, true) Link to comment Share on other sites More sharing options...
Kyran Posted November 4, 2008 Report Share Posted November 4, 2008 Sweet, we need more Flash around here. Unfortunately that link doesn't seem to want to work for me. Link to comment Share on other sites More sharing options...
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