Lightspeed Posted July 2, 2008 Report Share Posted July 2, 2008 Hi, I am new here and I am working on my first gamemaker Sonic game. Unfortunately I cannot seem to get slopes and loops to work correctly. When I make it halfway up the slope, Sonic seems to get caught up in the slope and gets stuck. Any help will be credited. Here is the link to the game: http://rapidshare.com/files/126602859/Sonic_Project.gmk.html Also, I am using Gamemaker 7.0 Lite. Link to comment Share on other sites More sharing options...
Blue Frenzy Posted July 2, 2008 Report Share Posted July 2, 2008 http://www.sonicfangameshq.com/tutorials.html here you have any gm tutorial. check the 360 tutorials. Link to comment Share on other sites More sharing options...
Lightspeed Posted July 2, 2008 Author Report Share Posted July 2, 2008 http://www.sonicfangameshq.com/tutorials.htmlhere you have any gm tutorial. check the 360 tutorials. I have already tried those, I got the one with the angle markers to kinda work, but the markers keep flying away and sonic gltiches up the slope. Just check the game, you'll see what I mean. Link to comment Share on other sites More sharing options...
Damizean Posted July 2, 2008 Report Share Posted July 2, 2008 He's already using one of the tutorials, Frenzy __________________________________________________ LightSpeed, you're doing it wrong. You're mixing different engines and code philosophies. You're using built-in Game Maker movement variables and the D&D coding, while in the 360º engines, custom variables are used for having complete control over the movement. Seeing how you have set it up, no easy solution can be given there. But let me suggest something... read the Game Maker help and learn GML before trying to go any further. There are a couple of tutorials over at the GMC that could serve as a good start point. If you don't have any trigonometry knowledge, I suggest you have a lecture on this too. Afterwards, figure out how the engine works, and adapt your coding style to the engine, or make your own with the knowledge acquired. Link to comment Share on other sites More sharing options...
Lightspeed Posted July 2, 2008 Author Report Share Posted July 2, 2008 He's already using one of the tutorials, Frenzy __________________________________________________ LightSpeed, you're doing it wrong. You're mixing different engines and code philosophies. You're using built-in Game Maker movement variables and the D&D coding, while in the 360º engines, custom variables are used for having complete control over the movement. Seeing how you have set it up, no easy solution can be given there. But let me suggest something... read the Game Maker help and learn GML before trying to go any further. There are a couple of tutorials over at the GMC that could serve as a good start point. If you don't have any trigonometry knowledge, I suggest you have a lecture on this too. Afterwards, figure out how the engine works, and adapt your coding style to the engine, or make your own with the knowledge acquired. Well would you know of a way to work a 360 movement with the D and D coding? Paths maybe? Link to comment Share on other sites More sharing options...
kaos Posted July 3, 2008 Report Share Posted July 3, 2008 Kinda off-topic, but thanks for posting that link Dami. Twas very informative. Link to comment Share on other sites More sharing options...
Lightspeed Posted July 3, 2008 Author Report Share Posted July 3, 2008 Never Mind, I found a way. Link to comment Share on other sites More sharing options...
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