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The Genesis Sonic Engine! (GM6.1 Registered)


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Okay, so back in October, I posted the so called, "Sonic Revival Engine", right? I think it had a bunch of features, and now I've made a Genesis engine that includes Tails and Knuckles.

Tails was pretty easy to do, but getting Knuckles was a pain. Anyways, I successfully completed all 3 Characters, and I started to build off of the Sonic Revival Engine.

Anyways, here it is:

NEW:Genesis Engine

OLD:Revival Engine

*The Genesis engine has Genesis graphics and objects, while the Revival engine has Advance graphics and objects

*Revival engine does not include Tails & Knuckles

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Wow the gameplay is pretty dead on perfect compared to S3/S&K. Very nice job.. Some things I've noticed are that the movement is a bit slippery. It's like running on ice and also I remember being able to have a certain amount of control while in air, but your way is actually more realistic. Nice work.

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The gameplay is good, but the deceleration needs just a little tweaking. The only thing I see is with the item boxes. It's a little glitchy, like being able to only break it if your already touching it before you jump. I still have this same exact issue today, but it is minor and can be fixed, and it doesn't distract the gameplay.

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  • 1 month later...

I just saw this yesterday, so sorry for the little bump.

I was realy needing the gameplay of Tails and Knuckles on the main Revival Engine (I'm using that on my game =P). But, when I join the engine to my game several bugs apeared, including Knuckles not being able to climb =O

Any hope that we may see Knuckles+Tails gameplay, on The Sonic Revival Engine, and Sonic Revive?

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I just saw this yesterday, so sorry for the little bump.

I was realy needing the gameplay of Tails and Knuckles on the main Revival Engine (I'm using that on my game =P). But, when I join the engine to my game several bugs apeared, including Knuckles not being able to climb =O

Any hope that we may see Knuckles+Tails gameplay, on The Sonic Revival Engine, and Sonic Revive?

Just change the sprites on the Genesis engine. And maybe some speed variables, and thats all you need to do.

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That didn't work before I ask you =/

Sprites and speed variables are the least... I would have to change them anyway. The real problem is some bugs that hapened when I join Knuckles's Object. Climb just don't work... and Gliding gets a litle whird...

Oh, and this is realy a problem with the Genesis Engine, Tails fall speed when he is flying, is to hard. I guess that you can fix it by reducing the gravity, when action = action_fly

OFF: can you help me with that bug? I can show you the .gm6 (but with developers confidentiality)

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