deltaphc Posted February 26, 2008 Report Share Posted February 26, 2008 Edit: D'oh! Just found the other thread about Construct. Didn't expect it to be there. Sorry about that. It's likely that no one here knows me, so hi. I was actually into Sonic fangaming several years ago, and submitted a couple things to SFGHQ back then. They probably no longer exist as they were complete crap, but yeah. Anyway, I know enough that you guys tend to use Clickteam products or Game Maker. Recently I came across a third, very viable alternative, called Construct. Info: http://scirra.com/info.php Download: http://scirra.com/download.php It's difficult to explain in just one post what it can do compared to MMF2 or Game Maker, but put very basically, you could see Construct as combining the best of both MMF2 and Game Maker into one nice package, while adding some of its own things. Some highlights: Powered by DirectX 9. Includes an event editor, similar to MMF. Can include an arbitrary number of event sheets inside another event sheet, so that gives you global events. Can use Python scripting in conjunction with events, so you can very easily code whatever crazy platforming algorithms as needed. Python scripts have access to all objects in a Layout (a Frame in MMF terms). However, it's not required to use scripting; as in MMF, you can program the logic of everything with events. Being DX9-powered comes with benefits, such as being able to apply pixel shader effects to sprites, and having hardware-accelerated scaling, rotation, color filters, and opacity control. As in MMF2, it includes a Layers feature. Each layer can have its own scrolling/zoom rate, in addition to having effects applied to the whole layer (such as pixel shaders). Object familes/groups, multiple movements, private/user-defined object variables, global objects. Built-in 2D rigid-body physics engine. A nice, modern, tabbed interface. Includes a whole suite of objects and movements, comparable to MMF, and it's extensible via an SDK. Export to standalone EXE's. And much more. Free and open-source. The author has plans for future versions to have better 3D support, as well as cross-platform deployment (Mac/Linux). At the moment, despite having a ton of features, Construct can still be considered "beta", so it's not perfect. Currently at version 0.91. Unfortunately there's no way to import MMF/GM projects into Construct, so I don't expect anyone to just drop what they're doing and migrate over, but for new games, it's yet another great option. Screenshots: Link to comment Share on other sites More sharing options...
ssbfalcon Posted February 27, 2008 Report Share Posted February 27, 2008 Here's a quick sample of a game I'm working on in it.. inspired from my old flash game (to be finished...) Features the physics engine and 3d box... Here, play it, have fun... http://pnmhq.com/ssb/ballgame.rar Screenshots so far: I probably should have posted in the other topic, but we'll see... Actually... Link to comment Share on other sites More sharing options...
Aerosol Posted February 27, 2008 Report Share Posted February 27, 2008 so the physics engine doesn't support curves just yet? can you edit the physics engine at all? i couldn't figure out how when i plodded with Construct. Link to comment Share on other sites More sharing options...
ssbfalcon Posted February 27, 2008 Report Share Posted February 27, 2008 It only supports Rectangular and ellipse surfaces as of now... There was a discussion a while back about using different physics libraries which would provide for that, so we'll see how that goes... I would have used some ellipses, except that the 3d box... well, is just that... With people showing more cool stuff done using the 3d features, Ashley said he'd focus more on improving the 3d capabilities... Link to comment Share on other sites More sharing options...
Godmaster Posted February 27, 2008 Report Share Posted February 27, 2008 Damn, I couldn't run that in my machine, it says that failed to load 7.csx plugin... Link to comment Share on other sites More sharing options...
Zenor Posted February 27, 2008 Report Share Posted February 27, 2008 Godmaster: Same with me. Link to comment Share on other sites More sharing options...
KoE Posted February 27, 2008 Report Share Posted February 27, 2008 Still haven't had much time to use Construct myself, but I'm impressed at that little game there SSB. Some impressive physics. Link to comment Share on other sites More sharing options...
Sockman Posted February 27, 2008 Report Share Posted February 27, 2008 ... I messed around with it for about an hour and got this.[qimg]http://img412.imageshack.us/img412/8127/3dfunfq2.png[/qimg] The 3D Box object can be rotated to make inclines and such, but you're out of luck if you want curved 3D surfaces or loop-de-loops. Who knows, though, some programming-savvy person might change that in the future. I might use this for a non-Sonic project in the future, but MMF2/Sonic Worlds is probably your best option, at the moment, for making 2D Sonic games, IMO. (Mods, this might be something you'll want to move into GFD or R&D as you see fit.) Link to comment Share on other sites More sharing options...
ssbfalcon Posted February 28, 2008 Report Share Posted February 28, 2008 Damn, I couldn't run that in my machine, it says that failed to load 7.csx plugin... I have absolutely no idea what that's about... I'll forward it over to scirra and see what they have to say about it... Link to comment Share on other sites More sharing options...
Amesuki Posted February 29, 2008 Report Share Posted February 29, 2008 I wonder if it can do RTS path movement, cause I am struggling to do that so far on MMF2 and TGF. -Amesuki Link to comment Share on other sites More sharing options...
ssbfalcon Posted February 29, 2008 Report Share Posted February 29, 2008 Do you mean like just general pathfinding? If so, it does that right out of the box... Even comes with a template on how to do it... Link to comment Share on other sites More sharing options...
ssbfalcon Posted December 26, 2008 Report Share Posted December 26, 2008 Ok, this is really cool... (I exported the demonstration as an exe...) http://pnmhq.com/ssb/stuff/boneanimation.exe Construct (currently 0.98.2) now supports bone animation via a bone behavior among many other things...(improvements to pathfinding (objects will move around stopped objects, many bug fixes, etc)) Release notes/Discussion: http://www.scirra.com/phpBB3/viewtopic.php?f=2&t=2218 Source for the bone animation thing and other nifty things you can do with Construct can be found here http://www.scirra.com/phpBB3/viewforum.php?f=16 It's really shaping up to be a pretty nice product... Link to comment Share on other sites More sharing options...
KoE Posted December 30, 2008 Report Share Posted December 30, 2008 sweet stuff there ssb Link to comment Share on other sites More sharing options...
Power Hedgehog Posted January 2, 2009 Report Share Posted January 2, 2009 Okay, now this reminds me a little of Multimedia Fusion the way it's set up, only with 3D capabilities. I've been playing around with this for a few days now, and I must say that it is very interesting. I might see if I can pull off a small project with this... EDIT: Oh, and finally my 100th post. Took long enough... Link to comment Share on other sites More sharing options...
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