Power Hedgehog Posted February 9, 2008 Report Share Posted February 9, 2008 I was just wondering where I could find a 2D C++ Sonic Engine. I know C++, but when I tried to make one, I got stuck because I didn't really know where to start out. I also tried searching for some, but the best one I could find was the ProSonic Engine and it hasn't even been released yet. So, does anyone have or know where I could find a Sonic Engine in C++ or are there even any out there at the time. Thanks. Link to comment Share on other sites More sharing options...
Kain Posted February 9, 2008 Report Share Posted February 9, 2008 Try learning the ins and outs of the GML versions. Then you'll realize all you need is object organization and pixel-based collision to get one working in C++. Of course it might be mighty hard to get the latter down. That said, I don't think there are any open-source C++ Sonic engines. Link to comment Share on other sites More sharing options...
Godmaster Posted February 10, 2008 Report Share Posted February 10, 2008 I was just wondering where I could find a 2D C++ Sonic Engine. I know C++, but when I tried to make one, I got stuck because I didn't really know where to start out. I also tried searching for some, but the best one I could find was the ProSonic Engine and it hasn't even been released yet.So, does anyone have or know where I could find a Sonic Engine in C++ or are there even any out there at the time. Thanks. Me too, I wanted to have one in C++ to remake my project. But I need to learn C++ to make that from scratch... Try learning the ins and outs of the GML versions. Then you'll realize all you need is object organization and pixel-based collision to get one working in C++. Of course it might be mighty hard to get the latter down.That said, I don't think there are any open-source C++ Sonic engines. Before that, you need to learn to make 2d graphics and sound system (there' s already engines ready for that), perfect 2d scrolling (that I can't make via actionscript yet), GUI, etc. I'm trying now to port the basic 360 engine to actionscript, but I need to know much more about programming before that. Link to comment Share on other sites More sharing options...
Power Hedgehog Posted February 11, 2008 Author Report Share Posted February 11, 2008 Well, I guess tutorials & examples will have to do for now, as they aren't hard to understand. Link to comment Share on other sites More sharing options...
crispyfritters Posted February 11, 2008 Report Share Posted February 11, 2008 well, im working on a platforming system in C++, but as for a full blown sonic engine, thats going to take quite a bit of work. (more complex angle/physics stuff, not to mention per-pixel collision checking.) I might try to do it eventually, but for now, its best to just do it in game maker, or MMF. Link to comment Share on other sites More sharing options...
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