Blues Posted May 17, 2007 Report Share Posted May 17, 2007 also toad's tool 64 Link to comment Share on other sites More sharing options...
DimensionWarped Posted May 17, 2007 Report Share Posted May 17, 2007 Holy Shit thats beyond awesome. Link to comment Share on other sites More sharing options...
Serephim Posted May 17, 2007 Report Share Posted May 17, 2007 Are you serious? Thats like, Sex in binary form. Link to comment Share on other sites More sharing options...
Mark the Echidna Posted May 17, 2007 Report Share Posted May 17, 2007 Hell yeah EDIT: Nah, it's not THAT good: Limitations • This level editor won't edit polygon shapes. • Most levels have a basic polygonal structure (ie: ground and walls) that can't be changed. • You'll be able to move objects and most platforms, but don't expect to be able to reshape the terrain. • The first version of the editor will display the original textures even if you load a ROM with modified textures. • Many enemies and characters won't display correctly (ie. anything that has rotating joints) • Some description labels may be missing. • In some condition, transparent textures will have glitches associated with a Z-Buffer bug in Shockwave. • Tick Tock Clock is the most affected by this. • Selecting objects in Hazy Maze Cave will be extremely slow. • This is due to the high number of objects found in this level. I'll try to fix this eventually. • While you'll be able to change the input and output targets for warp commands 0x26 (and 0x27), you'll have to manually find which 0x24,0x42 or 0x43 objects use these warps conduits. Completing a list of all warp behaviors will enable a future version of the editor to achieve this automatically. • In the Advanced and Expert commands mode you'll be able to view some commands that won't be editable. • I'm still hesitant to add the ability to edit 0x21 and 0x22 commands in this version. • This editor won't take 0x00, 0x17, 0x18 and 0x1A command parameters into account, it uses a pre-built list. • This means level scripts and ROM "banks" can't be extended or moved. • The first time you’ll run the editor, it will spend a few minutes building a file containing pre-decoded polygon data, to make things faster. This will only happen on the first-run. Link to comment Share on other sites More sharing options...
Aerosol Posted May 17, 2007 Report Share Posted May 17, 2007 a modder for mario64 eh? interesting, at most. Link to comment Share on other sites More sharing options...
Pheonix Gamma Posted May 17, 2007 Report Share Posted May 17, 2007 <333333333 I'm gonna go buy the Classic Wii controller now, cause playing SMW with the Gamecube controller is physically impossible. And a Mario64 modder? Tits. I see lots of possibilities with this. Link to comment Share on other sites More sharing options...
Serephim Posted May 17, 2007 Report Share Posted May 17, 2007 if someone can ever make a FULL editor for SM64, that will be the day when i will sell my first born. The SM64 engine was great. Link to comment Share on other sites More sharing options...
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