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SoaH City Message Board

luksamuk

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Everything posted by luksamuk

  1. I don't know if I can say anything about the subject, because I somehow always feel like a newbie, although I've been here for about 4 years, I guess. But because of that I think I can speak with the same voice of the same ordinary user I've always been. Sonic fangaming and game hacking teached me SO MUCH, and so did SFGHQ. Perharps we should just expand our horizons of programming into whatever programming languages we could find -- and I'm pretty much saying this because I don't see an opensource C++ Sonic engine over there that could be compared to Sonic Worlds or Sonic Revival. This and expanding the user count too, as you guys mentioned; having more people active here would be neat, specially for when you have a doubt or etc. Makes discussions faster, more people thinking around a problem, the solution comes faster as well. SFGHQ has been more than a home for everything I learn about gaming. Even though I'm working on a personal project right now, I back and forth come around here again to check what's new and what more could I learn about.
  2. I know this ain't helpful at all, but the trick is to give them continuity. Make sure all of your platforms have the same stone pattern on the bottom or else they can't have the same tile under them.
  3. The Abs() function doesn't need a reference to the Advanced Math Object, it works normally by itself, as it's built-in. Try Abs(value( "Counter - Gravity" ))/100
  4. I'd go with the original as well. The second one seems more Adventure-styled and the 3rd one could be a "looking down" animation of the 2nd more than just a standing pose. I wouldn't see a real difference.
  5. My my, how lovely :3 Thank you all. It is also legal in Brazil to drink alcohol at 18. and I can finally be arrested too I didn't get anything yet, but I'm hoping to get something either later today or this sunday, when I'm gonna throw some kind of a party and etc. ...Hey, but seriously... this party thing... doesn't it sometimes seems like the party's more for the others than for yourself? D: Anyway, thanks again.
  6. I suggest using analytic geometry itself :I All you have to do is: - Divide the stretched length of the circle (2 * pi * circle radius) by the diameter of the "balls" you wish to put around the circle. [Notice that you don't even have to make an actual object for the circle here!] The result ishow many "balls" you'll need (you may also make your own arbritary number of objects). - Divide 2*pi by this number, and you'll get an angle in radians. This angle, multiplied by the id of the "ball" object (starting from 0) is the angle each "ball" will assume around the circle. After calculating that, each ball's coordinates will be: X = CircleRadius * cosine(angle); Y = CircleRadius * sine(angle). I hope that helps... and I also hope someone coud clarify this better than me :S GM has a language next to C++, right? Using maths shouldn't be a problem for you EDIT: Ah you know what?
  7. The conveyor belt is an Active Object, so this option will make no difference for it Have you tried setting the "inactivate if too far" option for both conveyor belt and cupcake-thingy to "No"? EDIT: Eventually, if you're gonna use this option, you'll have to make your own routine to deactivate it - by destroying it.
  8. I was so goddamn lazy to make bigger ones, so I just resized them D: it was my fault. Maybe it'd look better if I deactivated pixel suavization before doing that Which screenie? :V EDIT: Oh, Emerson's... I don't think it's true.
  9. @Delta: perharps you should make the middle of the path in the last tile more rounded to avoid collision problems... thus it looks a little awkward. Wasn't supposed to show any of this, if the other people that is making this game with me sees this, they're probably gonna kill me. But, in fact, I don't care. Must say that NONE OF THESE GRAPHICS will be present on the actual game, but I think those are the first graphics I actually draw by myself, completely without any help. So would you guys tell me how I'm doing? (I'm mostly talking about the background, because they REALLY were meant to be beautiful). Also I'm pretty much proud because fullscreen and parallax are working 100%. EDIT: Oops, sorry, I didn't draw stars. Ah dammit.
  10. Seriously, you guys are too slow with birthday topics. Happy Birthday, dude.
  11. Also why the hell didn't you install Release Preview? (Nevermind. Just figured out why)
  12. Everybody's having birthday this month?! Happy Birthday, Overbound.
  13. It's... really strange but.... perharps you'd like to... uh, let's say, mix more white to the paint you used on the water XP
  14. Hey, dude, just tested your game... You impressed me this time. I had no problems running it on my notebook, although the Heat Wave sometimes blinked in a solid red color. If that's not in purpose, that's probably my lack of graphics card driver right now. I ran it using a Windows 8 x64, 6GB RAM Core i7 @2.20GHz. The only thing that bothered me a bit was the fact that your game was consuming about 106MB of my RAM.
  15. Netbooks don't usually have the best processors on the market... Rule one of being a developer: Have a PC that has 3x the best requirements to run your game.
  16. Well, actually, they're not: - Right hand on arrow keys - Left hand: - Toe on Spacebar and Alt - forefinger on D - middle finger on W and S - annulary on A - little finger on LShift and LCtrl
  17. Must admit that Sonic 4 Epi II was so-so, loads better than Episode I, and I think it's worth the "Sonic 4" name. Apart from the lack of unlockables, yeah... ...and I think I pee my pants and cry like a baby every time I hear White Park Act 2's music.
  18. Yeah whatever. Happy birthday, freaking genius of Sonic Engines. I owe part of my interest on programming to you.
  19. I highly recommend you to stay in the main patter of Arrows and WASD, and Left Shift, Left Ctrl, Left Alt and SpaceBar for special buttons, plus Enter and Right Shift for the rest. They correspond to the amount of buttons of a common PS3/X360 gamepad. Anything more than that shouldn't be necessary. And - why not? - Gamepad support and key changing support would be freaking great if your game really needs more than Arrows, WASD and Enter.
  20. Marble, Metropolis, Launch Base, Flying Battery.
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