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BlazefireLP

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Everything posted by BlazefireLP

  1. You know something Lake? I'd love to see someone finally replace the HUD...
  2. Current progress on Sonic's sprites. May as well show em off here to see if they are worth continuing.
  3. I'm pretty sure I can do better than what I did. So I think I am going to re do it entirely. While also taking your feedback into consideration from this with hash over. Oh, and there's this too:
  4. Because I haven't shown like, ANYTHING since S.A.G.E. Here is a screenshot from HolyHydroZone. I wiped this up fairly quickly just for the sake of showcase. As it wasn't entirely finished but feedback is still appreciated non the less. If you find yourself not understanding the tile structure, you're not alone.
  5. I agree with Sparks. There was too much of this in your previous game IMO Lake. Try doing colour mashing a bit less. It can get repetitive and also to me it doesn't really make any sense for a tree to suddenly turn Blue like that.
  6. Kind of hard to judge in 4x zoom. Why not put them on the main standing sprite so we can see what they look like on the character ?
  7. You're telling me Construct-2 isn't backwards compatible? Oh, well time to download Construct1 then. Edit: Okay so I downloaded Construct1, installed all patches and stuff I could find. Try opening the .cap, it'll load till 5% and then says Error with loading: expecting class (CAnimation), but recieved () Fantastic. Not only is construct not backwards compatible it doesn't load things properly either for me.
  8. Not trying to sound stupid too late or anything but how do I open this with Construct2? It gives me an "Empty Document" error.
  9. I enjoy doing random voice impressions of characters such as Stewie Griffin from Family guy. If someone does something wrong or stupid I'll just say "What the douce" or do my MickyMouse voice and say sarcastic things in a positive way. xD It's weird how high my voice can go. When my natural voice is actually quite low. I've just always been able to go insanely high.
  10. It can if you use Floats in said engine. It's not entirely easy to do though.
  11. That can be affected by the current display mode you are in. I find most problems in Perspective disappear once I am in "Standard" mode.
  12. To use lense, you need to remember the same rule with how Additive works except this time black and white are the difference between the level of zoom per pixel it will have. For example, this image : Will yield this result when the object has the "Lense effect" applied to it while going over any given image like so: Here is the example file for what I just explained if it helps
  13. Correct, the offset timer is the cause. Usually I'd set offset to something like timer/15 and just tinker with the numerical value after the /. I did an example of this once, not sure if this will help you or not or if this is the preferred method for most people but it should point you somewhat in the right direction.
  14. I've never seen someone so happy to simple just walk....I do like it though. I've seen a lot worse edits. fancharacters Also, I notice you didn't do all of the pallet. I see some dark brown for the skin that'd probably make it look nicer.
  15. I'll take a crack at your logo when I get home.
  16. Nice use of the Lense with boosting shockwave there Streak.
  17. He wants SonicCD Pellout sprites edited to look like the Sonic2 pallet, face look and Swirly feet from Sonic2Beta. Ill give your request a go when I get home from College FinalBoss.
  18. You can't give rep at the moment as it is currently disabled. When you say Sonic2Beta do you mean with the beta spiny feet or just general look?
  19. Here he is! I found him for you Delta. Looks like you got some explaining to do about recent in-activeness to Delta SuperBlitz xD.
  20. Have the same thing just now. My antivirus (AVG 2012) went slightly hectic too. If someone is trying to sql inject viruses into this website then I hope they get run over by a fucking bus with lack for a better example.
  21. 1st one looks groovy. I did like the 1st take on it though.
  22. @Sparks: When you say "ROM Friendly" do you mean within the Genesis graphical limits? @Strife: 3rd one, I dig that shape it has.
  23. Looks incredible Sparks. By the way, what did the original tiles look like?
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