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BlazefireLP

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Everything posted by BlazefireLP

  1. If only you asked earlier DW, I would've given it to you sooner . Reason I didn't have the .htaccess file block guest viewing is for one main reason. Copying a url from my FTP makes it crash so what I typically have to do is go onto my ftp directory and copy the url then paste into any given place that I want it seen. But now you've given me a reason to do it the hard way to ensure my shit is safe where it is. Also DW, I may have something else you might like. I'll probably send it over AIM.
  2. Cleberson: Please take a screenshot without maximization. It's hard to see when it's zoomed in 400%. Delta: I hope that isn't supposed to be water because if it is it doesn't resemble it to me. Either there is no water or the reflection is FAR too obvious. Make the water more obvious.
  3. He ain't using Worlds Cleberson. There isn't any WaterLevel code in the engine either. The original creator of that example is Damizean. Also, I don't appreciate snooping in my sonicstrike ftp guys. That mfa was not even for public use.
  4. Add me on msn and I'll help you. You still haven't accepted my new account. xXBlazefirelpXx(at)live(dot)com
  5. You need to give the background some depth to make it look like it's not literately within prodding distance. Lower the contrast the farther back you go from the foreground.
  6. As long as non of the graphics that come with it are used, it should be fine. Falk: *cough* SonicColours *cough*.
  7. Kinda rushed it a bit since I'm a bit short on time but you get the general idea for what I am suggesting maybe. Incase it wasn't obvious alrready, I do like the second one though, it's a different yet nostalgic take on GHZ for me. Nice to see you here again Blue-Emerald.
  8. Just bare in mind, People could get confused with SonicAdvanceWorlds Collab.
  9. Just like I said to TailsSena, If it's going to be a collab the title is missleading.
  10. Dithering looks good in places until it is way over-used like it is here. Try addressing that and things make looks slightly more polished.
  11. Sonic should be behind that pole in the 1st Screenie, The grinding effect should be spawned at the bottom sensor not his middle body. A game like SonicAdvance4 should have edited graphics in it. The title for this is a huge task that comes with it. When you say Advance4, I imagine a step up again from SonicAdvance3. Delta: What's with the varying contrast everywhere? NOTHING matches.
  12. Perfect opportunity to take advantage of the Lense Pixel Shader.
  13. Some of the shading is wrong going on your common light source, parts have more contrast than they should and some of them are slightly pillow shaded or contains too much of the lightest shade in one place. Other than that, I like em. But, they do need quite a bit of work here and there. Especialy the mouth.
  14. There was more than one spin-dash? I never noticed that... xD
  15. Looks a lot nicer with that Megadrive screen size but you now need to make a decent camera to compensate for it's size. Games that have that resolution compensate the limited room by doing scrolling at least. I like where this is heading though. That small resolution change sparked my interest in this again.
  16. Too many colours? How so, I didn't add any more colours....
  17. What if he looked like this instead? I touched up what I thought needed tweaking.
  18. Yeah, Tarnish deleted everything from his Deviant Art leaving it a blank flank canvas. I noticed this a while ago. A shame really... The running animation you are using is the only one of his that was free for use so it is completely fine for you to use it. Also, I believe the one you referring to that was mine is this one
  19. Okay, I'm gonna type as I play this. First thing, the water surface sprite is resized. It lucks kinda eww, try and simply repeat it or something. The rings look a bit odd without the proper global frame animation. Try doing this: Always - Force animation frame to (timer/70) mod 4 [/CODE] This should make it look nicer. If you feel it is going too slow, mess with the "70" untill it looks nice to your eyes. I think these next things are actually my fault for giving this away half assed. In the spindash action, make it so you cannot turn around. In the direction code just add Action<numberhere> before it does any setting of directions. Disable skidding while rolling too. I really like the foreground parallax you've done, it was a nice addition to the beginning of the stage. Give springs an animation action. Jumping or falling into a spring looks odd when being spring in a jumping animation or something. You could keep it how it is with the falling animation if you set the Action to 0 when any spring is touched. When you have the green shield, the damage system code isn't functioning properly. You may want to add the damage timer to the line of code that makes Sonic get damaged. When you have the shield and an enemy collides with you, you get hurt instantly when you've lost it and go back into the normal state. The killing of Sonic at the bottom of the frame should instantly kill sonic. It makes his rings spread out and kill him at the same time. Try and think of a cleaner way to kill him. Perhaps re order the code so his Rings are set to 0 before he is hurt to stop it checking for the ring count. I don't know why but when I collide with a spring, it seems to sent me soaring through the air when I haven't even touched it yet, I have a feeling you may have "Collision with box" ticked. Some of the collisions for the floors are on the wrong layer as I feel through to my death on some of them. Okay, having played it entirely. I must say, I really love where this is going. The level has a nice yet familiar look. Some of the details like animated plants where nice along with the foreground parallax. The music was fitting and I liked it too. I can't wait to see more of this. I'm so happy I have something to keep my eye on now. Well done! Edit: @TailsSena: You use the window object and code a system that does it. I'm in the process of making a better one for my current project. If it turns out good I might release it for use if people wanted.
  20. Easier and potentially better way is make it so you can maximize the window or make a system like my and DW's where the screen resizes itself untill max resolution.
  21. Playing it now. I pressed A-S orD + Up and his gravity inversed. I'm guessing more debug controls.
  22. I'll give this a try when I get home from college. From the responses I've seen it looks like you've put this ol' engine to good use, which pleases me by itself. That Sonic got through text and font was nostalgic for me because I did something extreamly similar to that about 3 years ago in a very old engine I released. xD
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