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ZFG

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Everything posted by ZFG

  1. As Sonic Chaotix sprite style is my top favourite in Spriting, I'll stick to shine. Though, a little touch here and there is allways needed though.
  2. what happened to this thread? Ask, me questions! I want them you know. Anyway: WIP sprite update: This is the new sprite wich is under developement. I just want Comment(s) on how it looks and what can be improved.
  3. Yes, 7.0 is the newest one. Hoping for a an update soon though.
  4. Is there any complete tileset of Hidden palace aviable around?
  5. Blazehedgehog, you have one of the most AWESOME projects going on here at SFGHQ. This is looking really good as Aerosol allready mentioned: As allways.
  6. New: http://www.mediafire.com/download.php?2miydln3mmu Don't remember wich game it is from, in Genesis Style.
  7. Yes, they did have a ten minute limit. When ten minutes had gone, the player lost a life.
  8. http://www.bluebind.net/G3D/index.php You download a shadow engine there. It's great!
  9. Ok, so I've been trying to add Spindash for a while now, but it with no sign of luck. Here is the code: // Ducking if KEY_DOWN && action=0 && ground && hsp=0 //(Always remember to set required action in order to perform other action) {action=2} else if action=2 && not KEY_DOWN {action=0} //Roll if KEY_DOWN && abs(hsp)>0.3 && ground && action=0 {action=3 angle=0 sound_play(sndRoll)} //Play rolling sound here else if action=3 && abs(hsp)<=0.3 {action=0} //Friction control while rolling if action=3 && ground { if angle=0 or angle=180 //If on flat ground, add friction {hsp-=xdir*0.1} else if xdir=1 && angle>0 && angle<180 //If going uphill going right, add friction {hsp-=xdir*0.1} else if xdir=-1 && angle<=360 && angle>180 //If going uphill going left, add friction {hsp-=xdir*0.1} else {hsp+=xdir*0.1} //If going downhill, reduce friction //Set a speed limit while rolling if action=3 {hspm=hspl} //Set max running speed to speed limit else {hspm=12} //Reset max running speed //If rolling in air, set to jump if action=3 && ground=0 {action=1} //Spin dash (must be ducking first) if action=2 && KEY_A //Start spindash {spin+=1 action=4 sound_play(sndSpindDash)} //Play spindash sound here if spin>0 && action=4 && KEY_A //Charge up spin dash {spin+=1 sound_play(sndSpindDash)} //Play spindash sound here as well if spin>6 //Set spin limit {spin=6} if spin>0 && not KEY_DOWN //Take off from spindah {hsp+=xdir*spin*4 spin=0 action=3 sound_play(sndTakeoff)} //Play take off sound here }[/CODE] This is my Spindash code for objSonic, though when I run the game it won't work. Any idea of anything wrong in this code?
  10. Shine here. I like it bright and it's easy on the eye. Soft is also superb!
  11. I'd realy like an GMK. Thank you
  12. EDIT: Woops sorry You can sprite them but not use them in you'r game. It's exlusivly for Sonic 4 and maybe Core.
  13. ok, I'd realy like to have a partner for Sonic in Sonic Core. but how do I do it?
  14. ok I have VOPM and a midi but how can I make the Drum work? Where is the drum and how do I make it work. I can't find it anywhere. What I want is the Sonic 3 drums.
  15. Updated: Removed a few colour and made the shades darker.
  16. Made another remix: http://www.mediafire.com/download.php?mmmnml523zz
  17. so, yeah I've been fooling around in FL studio and made tis out of a midi: http://www.mediafire.com/download.php?1zmyzztjxmd
  18. 14, 15 in august. I started with Sonic in around the age of 10(yeah,I'm late ) First game: Sonic Heroes. (began to dislike it a few days later. Got the sense for Classic retro ever since)
  19. Thanks alot Amesuki. Ok, I need some opinions here: I have a set reshaded Sonic 2 sprites in my computer. The standing pose is the one in my avatar. Is it good enough to use?
  20. Added a few small details to help it out: Added: Chaotix light shade. Better mouth. Mighty's mouth shading.
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