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Slow_Motion

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Everything posted by Slow_Motion

  1. Sorry for double post, cant anyone help me with this?
  2. Thats about all of my problems for now... Thanx. Edit..: here we go 2 more problems heres my code this time theres more. // Tension removal // if keyboard_check(vk_shift) && x!=xprevious && Tension>0 {Tension=max(0,Tension-3)} // Tension removal // // This is my Right and Left rush variables // if(keyboard_check_pressed(vk_left)) { LLeft=true } if(keyboard_key_release(vk_left)) { LLeft=false } if(keyboard_check_pressed(vk_right)) { RRight=true } if(keyboard_key_release(vk_right)) { RRight=false } // This is triggering the Rush if(keyboard_check_pressed(vk_shift) && Tension>5) { Rush=true } // here i add speed // if Rush=true && Tension>5 && RRight=true { hsp=10 } // Left speed...// if Rush=true && Tension>5 && LLeft=true { hsp=-10 } // This should make it stop // if (keyboard_key_release(vk_shift)) { Rush=false }[/CODE] Problems =P.. 1.He still cant stop,he only stops when he has 0 tension. (keyboard_key_release(vk_shift)) isnt helping AT ALL 2.when hes not Rushing,spindashing or jumping he cant move. He CANT WALK. 3.never mind
  3. Never would of thought of that..[ I knew it made me stop i needed a fix for that] Guess intergers would work if gm can support that. I might have to find a way around some stuff but thanks. Now i need more help heres my new code i put it in step event, if keyboard_check(vk_shift) if Tension>0 { Rush=true} if Rush=true { hsp =15} if Tension<2 { Rush=false } [/CODE] 1.My problem is when shift is released he keeps Rushing. 2.He cant turn left he keeps going right. Any help?
  4. I have almost everything i need for my rushing done but i need to know how to make him go faster.. Instead he dosnt move at all. When i removed the code he moves perfect. Heres the code im using,im also using sonic fgx engine, the full engine. and GM7.0 pro of course. In step event i put if Tension>1 { Rush=true} { if Rush=true { hsp=50} else { hsp=0} [/CODE] I tried all the horizontal speed variables already in Shadow but nothing worked.. am i doing something wrong?
  5. Dungeons and Dragons? hmmm? thx any way i'll still try.
  6. ..The last Topic i posted no one helped me so i'll try again.... How do i make A tension gauge and make Shadow/Sonic Rush? like just Blast trough every thing? [im not talking about Chaos Control] Im useing Game maker 6.1 and 7.0. 6.1 for regesterd stuff. Gml or DnD is fine. Edit: i need to know how to Use sprites For the Gauge Like Sonic Rush...Red..Blue...Orange.....WHITE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Also whats a good speed? Edit2 : how can my Rush FX Mask Sonic/Shadow?
  7. Hav'nt posted in so long,not important. I was Wondering how to get paralax Back grounds For Game maker Well i know how to make 2 but i wanted to know how to make 4 water Bgswhile useing my mountains and stuff and main bg. im useing Game maker 6.1-7.0 [6.1 for the regesterd stuff] Any one have any idea on doing this? [im sure you do] Oh and im kinda "VERY LAZY" but if theres a thread on this i'll start looking.
  8. Where can i find good back grounds from Shadow the hedgehog and from Sonic DX i need 2D back grounds ive already checked spirters recource and Mystic forest zone the websites.Basicly i need city and beach back grounds. can any one help?
  9. Hmmmm I need a good level disigner..... heres proof of my game.. the curent level disign by me . I dont need one right away but i do need one. Theres more to the level then that.... Im still working on the game soo....look at my sig for the game info.. the progress.Oh and should this go in the Fan gameing assistance....?btw Im useing Kains engien.
  10. never mind it worked Rep-UP!! ..... almost -.-''
  11. Its not rly a code. just basic transformation facing right = true trainsform into objShadowHitR and vise versa.
  12. when my objShadow gets hit he transforms into the hit object,but when he transforms back the hpbar resets to 100. btw : im useing Game maker 7.0
  13. I havnt played it ethier i just got the idea form sprites and vedios. I'll try it,and umm what about the sprites? im useing the colors Red,Blue,yellow and White. white empty,Blue Low charge,yellow medium charge and Red full.....
  14. Well ive been gone for like a year..... not important. How do I make a Rush meter? I need one to go under my HP bar,and i was wondering..... how am i suppose to create an energy bar for the amo. The rush meter can be on the side, the left side like sonic rush. How can i add them both without too many errors? . Umm when the rush bar gets full with 1 point how do i make it shake a littel?
  15. Nice hope u have a demo soon. I know it will take time good luck.
  16. If some one didnt post this. How do you get to the next stage if there is one ???
  17. Im still preety good a level design and im no good at MMF2 level design.
  18. What about him glowing and use the glow for the after image.
  19. count me in for level designer. its what you need and what im good for.
  20. I need help wiht a health program. The colors inside the bar.
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