Im not sure if this would qualify as an enemy problem but... yea.
My problem is that When my player destroys an enemy nothing comes out no stamina points or chaos points. here is my code I used for it.
In step I put
wex=floor( random( 3.0 ) ) if hp<=0 && wex=0 {instance_destroy() exit;} if hp<=0 && wex=1 {instance_create(x,y,StamP) instance_destroy()} if hp<=0 && wex=2 {instance_create(x,y,CaP) instance_destroy()} if hp<=0 && wex=3 {instance_create(x,y,CaP) instance_create(x,y,StamP) instance_destroy()}[/CODE] StamP is the Stamina point CaP is the Chaos point if I spawn the points in the room without it coming from an enemy it follows shadow just fine Im trying to imitate what the white chaos energy or whatever does in this engine.http://www.youtube.com/watch?v=SZeZyv2WECA Btw do you like my hud? Edit: oops forgot to say I'm working with Gamemaker8 Pro