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SoaH City Message Board

Slow_Motion

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Everything posted by Slow_Motion

  1. It was deleted IIRC. How do you even know about it? You just joined last month.
  2. If you're gonna blame them for ruining the industry you probably live under a rock. It was dead long before then.
  3. You forgot to give credit fgr ._. the "ripper" is very pissed about it. edit: He made the tags, a bit big but yea.
  4. You could get some where with this. I would be happy to help you with it if its in Game maker, do you need any help?
  5. The game keeps getting better but it just needs more stages not more "abilities".
  6. You could try FL studio I guess you could say its easy to use.
  7. Yea so far this looks pretty alright. I think I had seen something like this on ign. I dont know... If I did the ds version is gonna be a disappointment.
  8. Guess i'll get started. Well the lights are crucial things in big cities . Like new york and Chicago So a black out would be a perfect time for the AIs to steal and murder other AIs not to mention the clean up and effect on the other parts of the city when the lights come back on if they ever do... That could be great for a mission of some sort. Clean up some graffiti kinda like the thing in smsh. Also if the blackout is there for a couple days depending on how the time system works in a game the city can get worse every night. eventually the whole city will look like a giant crack house/slum. Playing with the lights? Ha! how about having a total negative effect on the city by Nuking the power company or holding it hostage depending on how you want to play. Not to mention no one would ever want to mess with your "player" again if the game has a negative/positive alignment system.
  9. I got a couple of ideas. The office idea has me thinking... What if you were in the ceiling and had to turn out the lights or something. For a mission or just to freak the AIs out An interactive environment would be fantastic. Likes ones in prototype and infamous where you can hurt people and fuck up the city. A park with all the ideas of the weather concept and adaptive gameplay Like if the pipes to the great big sprinkler in the park were in the sewer you could shut them down for negative alignment or a mission of some sort. As I previously mentioned with the adaptive gameplay the city can become bigger and more complex with the active construction sites and the rain causing flowers to bloom and grow and trees to get bigger and bigger and then become houses for squirrels and such. Not to mention A game with achievements can go endlessly with the amount of things you can do in a city.
  10. Looks really nice Ive played tons of games like this and this looks alot better.
  11. Hmm a rainbow would be cool after the rain and horid lighting. Heres an idea in the rainbow and sunlight do the flowers that might come out of the badnicks like sonic cd style turn into rings? That would be helpful. Heh find a bot of rings and an emerald bonus at the end of the rainbow.
  12. This. Also you don't have anything to apologize for other than this apology its pointless.
  13. How did you find his facebook... Can I get the link?
  14. Is trolling kids like him how you get your sick kicks?
  15. Your art is hilarious. It may be a fetish it may not be, but if you want positive reviews you should take it else where. You've seen how cruel some people can be.
  16. This is all to funny! I don't like the art it could definitely use some work but I don't hate it.
  17. Probably becuase general discussion is not for fangame related help. Try reading the rules.
  18. You could have just edited your first post.. its not like some one else posted after you did.
  19. Here is 2 screnies of ShadowTHO Ive been adding alot lately.
  20. I dont think that goes here. edit: it could use some improvement on the hud and why cant this be open source plus he moves a bit to fast.
  21. Im not sure if this would qualify as an enemy problem but... yea. My problem is that When my player destroys an enemy nothing comes out no stamina points or chaos points. here is my code I used for it. In step I put wex=floor( random( 3.0 ) ) if hp<=0 && wex=0 {instance_destroy() exit;} if hp<=0 && wex=1 {instance_create(x,y,StamP) instance_destroy()} if hp<=0 && wex=2 {instance_create(x,y,CaP) instance_destroy()} if hp<=0 && wex=3 {instance_create(x,y,CaP) instance_create(x,y,StamP) instance_destroy()}[/CODE] StamP is the Stamina point CaP is the Chaos point if I spawn the points in the room without it coming from an enemy it follows shadow just fine Im trying to imitate what the white chaos energy or whatever does in this engine.http://www.youtube.com/watch?v=SZeZyv2WECA Btw do you like my hud? Edit: oops forgot to say I'm working with Gamemaker8 Pro
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