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Slow_Motion

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Everything posted by Slow_Motion

  1. You could use yola.com i think its yolasite.com no advertisements and its really easy. I mean REALLY easy to make.
  2. Sorry for double post but, can anyone help me with this?
  3. Virtual helmet? brainwave technology? arm, leg,foot and hand censors? I wish. even thogh, brainwave technology is in dev.
  4. yea? what does this mean? The playstation 4 might have something like a wiimote?
  5. it works i think, but the damage stops showing =.=. Edit: im useing this if( other.combo > 0 && other.atk > 0 && other.image_index == other._frame=103) {[/CODE] this stops the damage numbers and i used [CODE]if( other.combo > 0 && other.atk > 0 && other.image_index == other._frame ) {[/CODE] This makes even more dmg come Edit 2: i put this in his kick 1 animation in Draw event for Shadow [CODE] // -> Kick 1 animation if (action==12 && combo=1) { animation=12; animations_framemin=101; animations_framemax=103; animations_return=103; animations_speed=20; atk=1 hsp=xdir if animations_frame=103 {_frame=1 action=0} } [/CODE]
  6. I just wacthed one of his ep yesterday...
  7. It works! +rep ;D Another Problem, Shadow does multiple damage from 1 kick. It kills the enemy to fast, You can clearly see thats multiple, ALOT of dmg my attack code is With Enemy_basic collision with shadow: if( other.combo > 0 && other.atk > 0 ) { var _obj, _dmg; _dmg = floor( random( 26.9 ) ); _obj = instance_create( x, y-30,objEffect_Damage); _obj._dmg = _dmg; hp -= _dmg; }[/CODE] Do i need to change something?
  8. dosn't work quite right i get an error ___________________________________________ ERROR in action number 1 of Collision Event with object Shadow for object enemy_basic: Error in code at line 3: _dmg -= floor( random( 26.9 ) ); at position 6: Unknown variable _dmg [/CODE] do i have to give it _dmg variable? i tried adding it didnt work did i do something wrong?
  9. Its simple! use this code, //For x use this: view_xview[0]+0 //For y use this: view_yview[0]+0, [/CODE] with the +0 you add your view example: [CODE] // draw_sprite(sprHUD, 0, view_xview+16, view_yview+9); [/CODE] its like draw_sprite or text (sprite,subimg,x,y) You dont need the [0] im not sure what its for.
  10. The damage that Shadow does to the enemy isnt showing heres my code, // Draw HUD counters draw_set_font(global.fntHUD); draw_set_color(c_white); draw_text(enemy_basic.x,enemy_basic.y,enemy_basic.atk[/CODE] i tried enemy_basic.hp didn't work. Heres what i want,i need it to pop out of the enemy like goes up a little then disappears. What happens is the dmg dosn't show at all i also need help with Random Damage. Heres my code, with enemy_basic collision with Shadow, [CODE] if other.combo>0 && other.atk>0 {if floor(random(1))=1 then {hp=-1} if floor(random(1))=1 then {hp=-2} if floor(random(1))=1 then {hp=-3} if floor(random(1))=1 then {hp=-4} if floor(random(1))=1 then {hp=-5} if floor(random(1))=1 then {hp=-6} if floor(random(1))=1 then {hp=-7} if floor(random(1))=1 then {hp=-8} if floor(random(1))=1 then {hp=-9} if floor(random(1))=1 then {hp=-10} if floor(random(1))=1 then {hp=-11} if floor(random(1))=1 then {hp=-12} if floor(random(1))=1 then {hp=-13} if floor(random(1))=1 then {hp=-14} if floor(random(1))=1 then {hp=-15} if floor(random(1))=1 then {hp=-16} if floor(random(1))=1 then {hp=-17} if floor(random(1))=1 then {hp=-18} if floor(random(1))=1 then {hp=-19} if floor(random(1))=1 then {hp=-20} if floor(random(1))=1 then {hp=-21} if floor(random(1))=1 then {hp=-22} if floor(random(1))=1 then {hp=-23} if floor(random(1))=1 then {hp=-24} if floor(random(1))=1 then {hp=-25} if floor(random(1))=1 then {hp=-26} } [/CODE] i tried (random(2), (random(3),etc Instead what happens is almost half the enemy's hp is gone with one combo. Any help!? Extra: Shadow's max atk should be 26. Im using GM7Pro Im using Full Engine by Damizen and Gamer Dee Sonic fgx I think...
  11. the mystical forest zone... here http://www.themysticalforestzone.com/Sprite_section.htm click the first square for main characters you'll find the shadow sprite there.
  12. How do i tile it horizontal and verticaly? Edit: nevermind Thanks
  13. here it is, I need help adding animated paralax backgrounds in GM7P it stays this frame when in game. I already have paralax i just need help animating it..
  14. Use this engine off of the gamemaker forums, http://gmc.yoyogames.com/index.php?showtopic=377992 It has 2 types of health bar and a back sprite its REALLY simple to use.
  15. can u wait like 5 mins ? i'll have them up Edit: 1. 2.
  16. i dont need a whole sheet i just need some of sonic's air attacks. Custom to look like that style shadow
  17. I need some sonic battle sprites customized to look like this shadow For the moment i need Sonic's fighting sprites customized. Shadows pallete is in the uper left of his animation. I also need a chaos bar, something smaller than 320 x 240 any body feel like spriting?
  18. I googled and googled but i couldnt find Shadow the hedgehog or Sonic the hedgehog Shadow model. is there a way i can rip models from the actual game? if so how? Im using blitz3d I dont have a model editor im not sure I need it
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