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SoaH City Message Board

ECLIPSc70

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Everything posted by ECLIPSc70

  1. LOL I honestly never even thought of doing that! That's hot though.
  2. Well while you guys get everything situated, did anyone care for a match with me?
  3. Im sure the game does'nt completely play itself, it might just seem that way because Sonic's acceleration is 10x faster than in the adventure games, plus he has the boost. There's one thing I must say though is that the level is pretty narrow 95% of the time.
  4. I wanna be in the tournament, if you guys are starting another one.
  5. New werehog footage + other stuff. ftp://segapr.segaamerica.com/SEGA_EVENTS/E3%202008/Sonic%20Unleashed/E3%20Trailer/SU%20Universal%20Lo.mov WARNING quick time is needed to view. And for the youtube version http://ca.youtube.com/watch?v=ouj_f1lsVZc
  6. That is a hot level. I have a question, is this going to be 1 level or a whole game?
  7. The screens look beautiful but I think the HUD might be a little too big.
  8. LOL. These games are hilarious. I especially liked the self made BG music on some of them.
  9. Nice, your game is inspirational and I am completely surprised at how long its been "under development"...10 years, you didn't give up. You've earned an ECLIPSE kudos point.
  10. Not for this one: http://www.sonicfangameshq.com/view.php?sec=4&id=122 . Prime example of what I want in the picture.
  11. Damn...wait, how did Damizean do it with his 360 tutorial? He had sonic's image spin with the angle of the loop. EDIT: I dont exactly know what to look for in the tutorial...
  12. Is there any other way I could use the image angle function with an unregistered version of GM?
  13. For the most part, this game is awesome! There are bad glitches in there but its fixable...like in spring yard, how do I get out of that pinball thing? and in marble zone, when I fall into a lava pit, I really cant get out at all. Maybe you should increase sonics jumping limit or lower the platforms. And lastly, when I touch the bottom of vertically moving platforms, I instantaneously die.
  14. Nooo, you took my sprite style! I have the sprites with the black boarders around it. I like it though, looks kinda 2.5D.
  15. I have slopes but i just cant get loops, too complicated at the moment. EDIT: Path movement? Ill try that but I'm just worried that it would make the game too stiff and non free-flowing.
  16. Ok, this is a simple question that I need opinions on to move on with what im doing. I wanna make this game the best I can with limited knowledge. Ok, if you didnt know how to implement a 360 engine in your game, how would you manage and try to make it resemble the "classics" without the engine? Sorry if this is in the wrong section.
  17. Looks hot. Are you gonna redraw it like with your previous screens?
  18. Its a cool game but is it just me or is your FPS lower than 60? I was playing it and the game felt like it was running on 30...
  19. Looks hot, but why didn't they start with sonic 1?
  20. Is stealing usually a big problem here?
  21. New vid showing slopes , pre-SSP, and pre-menu: A lot of glitches though but this vid wasn't made to look "beautiful".
  22. Its a definet buy for me. Hopefully the online is better that brawls...
  23. I'd say advance because...hm it looks more modern i guess
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