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SoaH City Message Board

Power Hedgehog

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Everything posted by Power Hedgehog

  1. I am trying to implement the Lightspeed dash move into my game, and was wondering what I was doing wrong. Here's the code I have: SHIFT KEY EVENT: if ( distance_to_object(objRing) < 10) { action = action_lightdash; } [/CODE] [b]STEP EVENT:[/b] [CODE] //====================Lightdash===========================// if (distance_to_object(objRing)>10){ exit; } var NearestRing if (action == action_lightdash){ if (instance_exists(objRing)){ ground = false; NearestRing = instance_nearest(x,y,objRing); x_speed = (NearestRing.x - x)*0.2; y_speed = (NearestRing.y - y)*0.2; angle = point_direction(x,y,NearestRing.x,NearestRing.y) } } else exit; [/CODE] My code works, but only to an extent. The character will follow a few rings, then slow down, and fall to the ground. If anyone knows how to fix this, help would be greatly appreciated.
  2. Absolutely. Especially that goal ring, and the Sonic & Blaze Cameo shot in there. Also, the emeralds will really come in handy. Thanks a bunch! Rep+
  3. Well, most of the original Shadow The Hedgehog stages were also dark and gloomy with the exception of a few.
  4. I've searched those sites. Those are my first 2 sites I search when I'm looking for sprites. Spriters resource has a Rush section but they don't have any item sprites, and I didn't see any at the MFZ site.
  5. I have been searching for days on Google, Ask, and Yahoo for Sonic Rush sprites. I am not looking for character sprites, but item sprites like the item boxes, springs, rings, etc. I'm sure SFGHQ's main site has some, but I don't have MMF nor TGF, so I wouldn't be able to open them. Does anyone know where to find the misc items from Sonic Rush in sprite sheet form?
  6. Those screens look amazing. Very Shadowy like. And your engine is starting to come along pretty well too; keep up the good work!
  7. Thanks. My school-mates and teacher made it a happy one too, because they threw me a surprise party in my Accounting class.
  8. Windows Movie Maker crashes every time I try to use it, and thats why I asked of programs other than that. Vegas seemed to be working fine though. I've never heard of VirtualDub, but I'll look into it though.
  9. Does anyone know of any good programs for editing videos, other than Windows Movie Maker, because it crashed on me every time I try to make a movie from captured video files. When I searched google, but everyone keeps saying that Windows Movie Maker is the best one, but I can't get it to not crash on me. So are there any better programs out there. Thanks.
  10. You can count on Sonic Geda being there, as I have made great progress on this project. I have some screens from it too. Here's the site: Universe Sonic Website
  11. Thanks DW. I did what you said and it came out great, so rep+. It was common sense though, so that's dumbness on my behalf. All I had to do was this: Step event for objTornado: if (global.can_fly != 0){ hspeed = objSonic.x_speed } else exit; [/CODE] For the press up and down events for the plane, I just got it to set the vspeed to either 1 or -1 depending on whats pressed. The can_fly variable is used to tell it whether or not the plane should stay with the character or not.
  12. In my game, I'm going to have a Sky Chase level in it. I have gotten the sprites and the cloud parallax correct, but with the movement, I need some help. I have tried making the plane a side object to Sonic, meaning that the plane will follow Sonic's every movement, but it only caused Sonic to get stuck to the plane permanently, and the plane's x and y coordinates always stay right on top of Sonic. Help would really be appreciated if anyone knows how to do this the right way.
  13. The thing that's catching my attention is the way they have the camera set up. I think it's a great idea.
  14. Well the cut-scene at the beginning looks pretty good. As for the gameplay, its not any different from the Worlds Engine. The graphics are outstanding though from my P.O.V. Just try and add more abilities and attacks for Shadow, and try and find another alien sprite, because that one doesn't seem like it suits the game too much. Great start though!
  15. The engine is pretty smooth. And the presentation is good too. I agree with Kain about the level design, but other than that, keep up the good work!
  16. Finally, a Tails solo game. This game looks like its going to be mad serious, and can't wait for the demo.
  17. Looks pretty good. I like the pic with the Death Egg falling, the smoke effect looks nice. Only 2 things: 1) The empty space of sky on the right side. 2) The line down the tree top / bush in the background. Other than that, I played the 1st engine, and it's really smooth. Hope to see more.
  18. This game looks excellent. Top-quality work!
  19. I've actually been toiling around with Ultimate 3D / SDK for a few weeks. I then ran across an open-source 3D modeling & rendering program called Blender, and I'm still trying to get the hang of using it. This is what I am using to create a simple level in. It may take a while to fully understand Blender, but the results are amazing! Here's the site:http://www.blender.org Tutorials for using blender: http://www.blenderunderground.com Hope that helped!
  20. Looks like Sonic needs to lay off the drugs...lol
  21. WOW! Thanks a lot these are perfect! Rep+ for you!
  22. I have been looking all over for a Sonic and Tails model based on or similar to the Sonic Heroes models. I even went and tried to create them, but they didn't look much like the characters. I can't seem to find either one around. Does anyone know where I could go to find them? Thanks.
  23. This is because I had to make those specific tiles myself, because they did not contain a grassy surface. It will be fixed though.
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