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Van - Zonar's alt account, illegal, banned.

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Everything posted by Van - Zonar's alt account, illegal, banned.

  1. Why are you guys all being mean to Zonar? As I'm looking around this forum, All I see is all of you guys calling him names, and mistreating him, and must I got on I mean come on. I have not seen Zonar do that to you guys. Whats the big deal around here? I could have sworn I've seen this one topic and Zonar sayed that he treats everyone with respect. Sorry to be off topic. @ Zonar: Zonar don't worry about all the slow people. If they are too retarded to understand, just let them be retarded. Don't waste you time trying to help them understand.
  2. It does the samething for me too. So there is still something wrong. Here is my modified code: objGrindingGround.mask_index = sprCollisionMaskTransparent; if ((ground == false && y_speed >=0 && action == action_jumping && key_melee_pressed) || (ground == true && action == action_grinding)) objGrindingGround.mask_index = InitialCollisionMask; Start Grinding if (y_speed >= false && player_collision_bottom(angle, 1, objGrindingGround) == true) { action = action_grinding; x_speed += 3; } Stop Grinding if ((ground == false) || (player_collision_bottom(angle, 1, objGrindingGround) == false)) { action = action_normal; }[/CODE]
  3. Well since I'm using an older version of his engine I thought that would be it. Does anyone have any suggestions? I want to get this problem over with.
  4. That game is no joke. The game is highly impressive. I like how Shadow was included and had that double jump. I have to find out more info on this game.
  5. I did'nt see this movie yet. And I don't think I want too either. This movie has wide popularity though.
  6. @ Damizean: This is my attempt to convert your scripts for the xmas pack to one of your older engines and here is was: objGrindingGround.mask_index = sprCollisionMaskTransparent; if ((ground == false && y_speed >=0 && action == action_jumping && key_melee) || (ground == true && action == action_grinding)) objGrindingGround.mask_index = InitialCollisionMask; //Start Grinding if (y_speed >= false && player_collision_bottom(angle, 1, objGrindingGround) == true) { action = action_grinding; x_speed += 3; } //Stop Grinding if ((ground == false) || (player_collision_bottom(angle, 1, objGrindingGround) == false)) { action = action_normal; } [/CODE] But somethings wrong, when sonic jumps he does'nt turn into a ball/action_jumping instead he jumps with the animation action_normal which is wierd. Is there something wrong with my script? EDIT: This is what I did for [b]objGrindingGround[/b] too: [CODE]InitialCollisionMask = mask_index;[/CODE] with the parent of [b]objSolid[/b] since your older engine does'nt use [b]objParentTerrain[/b]
  7. Sorry to bump but can anyone help me please? It's almost a whole entire day and no help.
  8. I started something like this for grinding which was a script based off of the objPlatform script.
  9. thanks...Any help guys? I really need to resolve this problem. Also Kain I gave you the link to Damizean's 360 engine which is the one I'm using.
  10. Here is the link to his (new pack). This is from GMC... http://forums.gamemaker.nl/index.php?showtopic=99044 Thats what I don't get how to do. Can anyone help me?
  11. I tried something like this but it is way wrong. But I made an object called objGrind so I could use it as a parent for all the rail objects. and the script I tried to figure out went like this: if ( player_collision_bottom( x, y, objGrind)) { //Start Grinding action = action_grinding; //speed layer = 2; } else if( action == action_grinding ) { //Stop Grinding layer = 0; action = action_grindfall; }[/CODE] Thats all I got. And it does'nt work at all. Does anyone know a way to add grinding to the 360 engine with GM?
  12. Is MMF2 compatable with MMF1/1.5 or something? If so there should be lots of tutorials on the SFGHQ website.
  13. I wonder if that can be applied to Game Maker? Because 20000x4596 is too slow for me.
  14. There is a way to add slopes and stuff to a basic static engine. But you are better off using a 360 engine. It is much easier and less confusing when working with the 360 engine. But then again if you would rather work with the basic engine there are tutorials around the net somewhere I forget where I saw them...
  15. I seem to have trouble making Sonic grind on a rail object. I am currently using Damizean's engine(Pack of Stuff Beta). And I've been trying to do this for months but no luck at all so if anyone can help me that will be great? When Sonic runs or jumps onto a rail I want him to change to action_grind and move across the rail at a certain speed. Can anyone show me how to do this? thx
  16. Oh Damizean probally made a small mistake. Just switch that line with this one: var nearestEnemy; nearestEnemy = instance_nearest(x, y, objEnemy);[/CODE]
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