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SoaH City Message Board

KickAzz_Gaming

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Everything posted by KickAzz_Gaming

  1. Just finished a gimmik i like, definitely keeping it.
  2. Not much of an improvement, but i decided to use green hill as a test level, i also added an option to enable Ai or disable it, which is why tails isn't in this screenshot.
  3. Made a logo for my engine, it's not perfect but it'll do for now. https://m.flickr.com/photos/130051655@N05/15868936278/
  4. Link for open source is broken... EDIT: the link does work, i just had to use a flash browser to load the page.
  5. Credits are a pain in the behind when you forget to give them, which is why i just rip my sprites i use right out of the original game using screenshots. But i use others peoples sprites anyway, so credits are ALWAYS important.
  6. Just a screenshot of multiplayer in action in my "Test Room" https://farm9.staticflickr.com/8567/15840867750_c49f7868a4.jpg
  7. Although i have no actual gameplay screenshots I thought I'd post my character select screen for my Engine. Yes, it's multiplayer. :3 https://farm8.staticflickr.com/7565/15840815140_5e8b6a1d5c_o.png
  8. Interesting, i wonder how the full game will be like?
  9. I want to say thank you, because of this it's been so easy to create custom tilesets,THANK YOU!
  10. And now to upload something i think will help anyone when creating a certain remake, GREEN HILL ZONE TILESETS all custom made using the sonic slope maker. I'll upload it shortly.
  11. Got something you want tp upload to help newbies get a kickstarter on the their fangame/indie games but don't know WHERE to put it, look no further! This topic was created to those whom are having trouble with the custom resourcs they need but can't find it. Anything thing is welcome from music, to advice, game extension software to sprites and backgrounds, anything is welcome. Feel free to post anything you want, no one here will judge
  12. So i use the start position and end position as variables, then i use the player's x values to calculate where they are between the two points? Seems simple yet complicated, I'll test it out when i get home and post the results, thx for the help
  13. Bump. I have an idea for the peel out maneuver, what if you used on certain platforms and they do stuff take a look a pacman world 3 if you don't know what im talking about. Just a simple idea. (0³0)
  14. Hi! Oh this looks absolutely interesting, cant wait til the full game!
  15. nice sheet you got there as for your oc it could use a little touch up, although i could say few things about mine aswell xD
  16. How about adapting a custom controls engine to your game?
  17. Coding, Programming and creating tilesets. Need help with anything I'll see what i can do.
  18. Have anyone here played sonic advance 2 multiplayer mode? You know those arrows and those icons on the bottom of the screen that tell how far you and the others are from the goal? I want to figure out how to do that kind of thing. Im not aming for 4 players but instead, 2 players. I have some experience with coding and i know it has something with the room width and x values. But i can't figure it out. Im not on a pc at the moment so i can't post any coding sadly...
  19. Thank you both so much! Also PixelClassics I'll be more than happy to give credit for your work. And another thing, sorry it took so long to reply. I lose track of things so easily. :/
  20. im a real newb when it comes to spriting but i need help, i want to add the billboards and signs from sa2b in City Escape to my fangame Sonic Classic: Emerald Emmissary but i SUCK at spriting! so i was wonder if someone could sprites those billboards and signs in a 16 bit styles, ive managed to uncover the "Chaos Soda" Billboard, but i want them all for a full eperience, also by signs i meant both the signs and wanted posters. Thank you, KickAzz_Gaming darn it, i made a typo in the topic sentence!
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