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SoaH City Message Board

Felik

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Everything posted by Felik

  1. Looks really cool. Wanna see some gameplay videos.
  2. I simply love that background. It looks just perfect.
  3. Personally I think pallet is too varied. Even though it looks pretty nice.
  4. You won't believe how many people never notice that
  5. So I see you have the same glitch almost all of the fangames have: if you touch two rings at once both of them get destroyed but only 1 is added to ring counter. That can be fixed easily. Just add "pick one at random" condition to your ring collection code and it will be fixed. Instead of -sonic overlaps ring =destroy ring =add 1 to ring counter use -sonic overlaps ring -pick ring at random =destroy ring =add 1 to ring counter -sonic overlaps ring -pick ring at random =destroy ring =add 1 to ring counter (copy that event once or twice so that you would not skip rings if you touch more than one at once)
  6. Looking really good indeed. But doesn't your game already have a thread?
  7. Yeah I probably will do that. BTW, Pedro, why don't you answer my PMs? I sent you one at retro and SFGHQ recently.
  8. I could do that but will not. I think 4 players is enough.
  9. No it came from Sonic 2's multiplayer. I just figured that 1 minute is too much.
  10. Not too much for an update but still
  11. So you like shiny things? Sorry but I want play a Sonic game as Sonic, not as some sort of light beam and bunch of particles.
  12. Yeah it's a great place! I installed myIRC solely for it.
  13. This looks really good. I hope it will run at least a bit faster than Mecha Madness
  14. Granada Vectorman 2 Swamp stage and Metro stage http://www.youtube.com/watch?v=jhJgrG7nJkg http://www.youtube.com/watch?v=Oyw0ewJkv0Q&feature=related Not a big fan of it's instruments though And of course music from Columns 3, Socket, Gunstar Heroes, Ristar.
  15. And that's why I don't use MMF2's shaders. No slowdowns and no crashes/graphical glitches
  16. Regarding animals I guess it's a matter of taste. They don't belong to a Sonic game and look ridiculous. But that's my opinion. But not using Sonic Colors' eggpawns is silly. Basically they are just different skins of good old eggpawns. Seeing a bit different looking enemies is much more pleasant to the eye than seeing just stupid recolors. And who said that you can't use recolors AND different types of pawns? Another argument to porting colors' eggpawns to the game is that their sprite rips are already floating at the spriter's resource. But of course that's your game. If you feel like using recolors but not using different types of pawns it's your right. That's just a waste of good resources imo.
  17. When I first saw you using animals as enemies I thought it's a bad idea. Now I think it's a TERRIBLE idea. Btw are you gonna use Sonic Colors' egg pawns for variety? P.S. Family guy RULES
  18. Unfortunately yes. It is really hard for me to program more than 2 players. There will be 4 player modes however. But not race.
  19. New video in case anybody cares
  20. I agree with this but if it was Sonic 3 HD it would instantly become my MUST HAVE.
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