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JiyakoZen

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Everything posted by JiyakoZen

  1. Hey people. So, I'm sorry to say, but I am an extremist homing attack-supporter, I don't know why. Safe to say, I've never played Sonic 06 in my life, so I don't know of the worst the homing attack has to offer. I'm trying to do the thing you see in the Hedgehog Engine where the target overlays on a nearby object when you're in the air. I have the WIP code as shown below, but nothing shows up in the game. Any advice? Thanks~
  2. For anyone into techno/trance kinda music, I recommend someone by the name of Taishi. Not only is the music phenomenal, but the vocalists he chooses really put life into it.

  3. What are good alternatives to Adobe software that you all use to create logos?

    1. Jassbec

      Jassbec

      I heard Paint.net is pretty good. Although I use Photoshop all the time.

    2. JiyakoZen

      JiyakoZen

      Thanks Jass! I use a Mac, so I was able to find a port of GIMP by looking at Mac alternatives to Paint.net.

  4. About the whole iPhone and 3DS damage thing, what's the pleasure of destroying expensive electronic devices?

    1. OverbounD

      OverbounD

      The iphones are breaking on their own I think.

    2. GSF

      GSF

      They're bending. It's fucking hilarious - I can already imagine the Apple Defense Force saying that they're just implementing the LG Curve style.

  5. A bunch of different opinions here, which is good ^^. I'm more talking about the public reputation that Sonic Rush has to this day. I think it's definitely not credited enough as a game that introduced a new way to play Sonic games. The Hedgehog Engine was certainly a reinterpretation of the engine used in the DS titles. However, it was a high-grossing (dunno if I should use that word talking about video games and such ) DS title soon after its release. I remember seeing it in every DS section of Targets, Wal-Marts, Best Buys, etc.
  6. That gentleman should be doing so much more .
  7. Yeah, it's worth trying. Might not be anywhere near as great as the Wii version though. The music's pretty much the same, just taken down a few bits by the crinkly DS audio output .
  8. Working on a new Sonic game thing. I have nothing to show at the moment, but I'm grabbing all the resources I can (thx Spriters' Resource)!

  9. No argument here . Yeah, Rush Adventure didn't really indulge me as much. Riding on the water was an interesting gimmick, but everything else was a bit boring. Colors, more like Close to Nothing. They really could have utilized more of what they had like they did for Rush. Might as well be one of the shortest Sonic platformers I've played. Never had a chance to play it on the Wii though.
  10. Rush Adventure was good too...but my biggest gripe with it was the difficulty jump between the first two special stages. I just could not beat Johnny or whatever the hell his name was after the first emerald. I'd be near the end of the race with him right behind me, then he'd be like "AHHH!" and slam right into me; I remember it not being avoidable . Classic games are enough difficulty for me. I've never really beaten a classic Sonic game. I think I just got tired of the same level designs, sprites, gameplay style used in the first five games. Sonic CD was unique in those senses though.
  11. PEOPLLLE PLEASE STOP SPOILING SMASH FOR ME ∏_∏. I DPON'T HAVE A 3DS AND I DON'T HAVE THE TIME TO GET ONE

  12. Here's something I wrote on my Facebook awhile back, I thought I'd share it with you guys: --- As I may have said before, the greatest Sonic game I've ever played is Sonic CD. It's one of the games I grew up with (owned a copy of the old PC version), I've played the port on the GCN (Sonic Gems Collection) and beat the game, and I still continue to play it every so often on my smartphone. However, I was never a true retro Sonic fan. Soon after I first got into Sonic, I'd played Sonic 2, 3K, CD, 3D Blast, and the Game Gear titles (this was approx. 2002-2003); however, I didn't find many of them as addicting as the Advance or the Adventure series. I'm not sure what it was...gameplay mechanics, graphic style? I dunno. The game I played the most around this time was Sonic Adventure 2: Battle for the GCN. Eventually, I discovered two comes after one (lawl) and acquired a copy of Sonic Adventure DX for the GCN (I had no idea what a Dreamcast was either). As I got further into the modern games, I found the Advance series to be the most enjoyable in terms of two-dimensional gameplay style. However, this all changed in 2005. Sonic Rush, SEGA's first Sonic title for the Nintendo DS, came out in like what, winter 2005? I was into other things at the time, so I didn't pay that much attention to it. Eventually though, it was time for me to stop using my brother's DS and get my own, and that happened Christmas of 2006. I got my first DS, and it was a DS Lite. One of the games I got with it from ol' St. Nick (I believe in American capitalism, folks ) was this gem of a DS game, Sonic Rush! My opinion of the Advance games changed immediately when I got my hands on Rush. Rush was different from other Sonic games, but I loved it and played the absolute shit out of it. Here are some reasons why: • *ahem*SOUNDTRACK*ahem • It takes the gameplay from the Advance games and changes some aspects, but also adds more interesting gimmicks. It almost introduced something entirely different. • A female character who plays very decently! Blaze is really easy to maneuver and I had a lot of fun playing as a new character. • Great difficulty balance. Some parts of the game just breeze by you without interference, but others require great focus and you can get a great sense of relief and accomplishment when you finish a difficult task/level/etc. • Voices were...I dunno. I was ten, I didn't give two shits about low-budget entertainment companies. So yeah...In general, the Sonic Advance series had some of the best work from SEGA and Sonic Team...But Rush just took those best works and increased the awesomeness by a bit . Honestly, Sonic Rush may be a really great game, and the ones after it were too...But they could have done so much more. Ported multi-platform games like Unleashed and 06, added more characters, I would've been fine with that. Sonic Colors for the DS was waaaaay too short, in my honest opinion. They kinda BS'd everything towards the end. Made the levels too short as well. Sadly though, the days of polygonal graphics on a double-screen handheld have ended, and there is no man, no woman, no thing on earth that can replicate such talent and dedication to create such games... --- What do you think? I saw Rush as the "new Sonic" SEGA had intended for Sonic 2006. One thing I noticed in the past is the old "UGUGUGHH SHIT 4KIDS VOICES BLEEHHH," comment on Rush, but I truly think it deserves better. There's something called volume, you can always turn it off .
  13. What do y'all think of the surge of crossovers similar to that of Super Mario Bros. Z? Been wanting to ask this for a while but never knew where to ask. I figured this is the perfect place for it xD. Whenever I search "sonic sprites" or something on dA I just see all these crossovers, and I don't really know what to think about them. I guess the whole thing's pretty overused, considering SMBZ is now in the old archives of Newgrounds.

    1. Sir Spacebar

      Sir Spacebar

      The only good sonic flash animations I've seen are the cutscenes to BTS and ATS.

    2. Rawr

      Rawr

      Crossovers are generally pretty dumb in my opinion. It's rare I like any - like say if BlazBlue and Guilty Gear finally crossed over I'd be super cool with that haha.

  14. Hey guys. I've thought a lot about what I said about the staff here, and I do take it back and apologize. It was just a random thought that leaked out and I feel like such an asshole for directing it towards you all. This is a fine forum with dedicated staff, and that's something we can all really appreciate. I probably should't make a big deal over this, but I just wanted to let it out. Thanks all.

    1. Rawr

      Rawr

      I missed what was said since I'm not on all the time (I get on in between my job and my personal projects) but, in my opinion, don't sweat it. Sometimes people vent about stuff - it happens.

    2. Abominal Taz

      Abominal Taz

      It's all good. Just know that whatever goes down, there's peeps here who will handle it as soon as possible. Maybe not lighting speed, but quickly.

  15. I think it would be so cool to see this in action. That's some really nice background work c;
  16. I actually just downloaded Stencyl for Mac OS X. I use a shitty Windows GUI app called Wine for CF2.5, so it's been so difficult to use. Stencyl uses very light coding techniques that seem pretty easy to sit down and learn how to use. It's also essential to creating games/apps in Flash. Same deal with me, I'll probably be using Stencyl as a backup.
  17. Mode 7's not gonna happen, unfortunately. The folks at The VG Resource say Game Boy's graphic chip/card/whatever isn't capable without appropriate enhancements. Besides, I'm making this in the style of Nintendo's older games like Zelda, Super Mario Land 1, 2, and 3, etc. C'mon though, Nintendo already went somewhere with Sonic Lost Worlds, I can easily see them putting aside their differences with SEGA back then and porting Sonic to their consoles . They also had the heart to port SA2 to GCN .
  18. It's so sad for me to have to rely on Wine to make games in CF2.5. The GUI is so shitty, and the software screws up so easily. Really considering switching to Parallels.

    1. GSF

      GSF

      Virtualizing should help greatly. If you don't want to set up Parallels, Virtualbox can do the job as well.

  19. Whew, so many critiques given this SAGE 0_o...

    1. Show previous comments  4 more
    2. Abominal Taz

      Abominal Taz

      @JZen: Unfortunately, yes.

    3. InfinityAlex

      InfinityAlex

      @Taz: No, not really; he's trying to look sincere to further troll; remember when he was all self-righteous when we all hated his first game? Well he's not like that now, he's obviously doing this to annoy us.

    4. Abominal Taz

      Abominal Taz

      Well I can't tell with his "professional" explanations behind him cocking up.

  20. Thanks, balla! Anyways, I've been getting help from the guys over at The VG Resource on deciphering how to make this look like a native Nintendo Game Boy game. Here are some visual changes I've made: I will probably fix Sonic. What I did was add contrast to the original sprite sheet (ripped by Technokami) and set the transparency settings in CF2.5 to monochrome. That's the result.
  21. Thanks c:. I currently lack the "programming" skills, so at the least I can make it a little mini game of some sort .
  22. **PLEASE READ THIS FIRST** NINTENDO, SEGA, AND SONIC TEAM DID NOT MAKE THIS, AND ARE NOT WORKING ON IT. THESE THREE COMPANIES DID NOT MAKE THIS. NO BIG VIDEO GAME COMPANIES TOOK PART IN CREATING THIS. YOU ARE GIVEN THREE WAYS TO EXPLAIN IT, SO DON'T BOTHER CALLING ME OUT ON SOMETHING SO OBVIOUS. Hey everybody. I figured I'd start a project as simple as this; I have another Sonic game in the works, but it really has no direction at the moment. This is kinda a hoax, "What if Nintendo and SEGA teamed up and ported Sonic the Hedgehog to the Game Boy?." I'm working on it in Clickteam Fusion 2.5. Basically, it's gonna be very similar to the original Game Gear game, just some visual/audio differences. This is a very early work in progress, but feel free to let me know what you think about it. Here's a video of the intro sequence. I feel Nintendo would really use their intellect on visuals like they do in The Legend of Zelda: Link's Awakening. http://youtu.be/dK8LosPPQSk PS: I used Synthfont, a Gameboy soundfont, and some MIDIs to make the music.
  23. Started this fighting game-esque sprite, not finished at all. It's kinda like a first frame to those KOF intro animations.
  24. Not too relevant to this topic, but it's something I see as quite important. http://fav.me/d7s48me
  25. I thought people prefer using beta testers nowadays, dunno about you all . I do miss playing WIPs though ...
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